documented node view classes
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@@ -27,27 +27,80 @@
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#include "widget/nodeview/nodeviewedge.h"
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#include "widget/nodeview/nodeviewitem.h"
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/**
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* @brief A widget for viewing and editing node graphs
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*
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* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
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* the user to make modifications to it.
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*/
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class NodeView : public QGraphicsView
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{
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Q_OBJECT
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public:
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NodeView(QWidget* parent);
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/**
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* @brief Sets the graph to view
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*/
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void SetGraph(NodeGraph* graph);
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/**
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* @brief Retrieve the graphical widget corresponding to a specific Node
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*
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* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
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* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
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* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
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* through QGraphicsItem::scene().
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*
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* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
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* in this view/scene), this function returns nullptr.
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*/
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static NodeViewItem* NodeToUIObject(QGraphicsScene* scene, Node* n);
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/**
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* @brief Retrieve the graphical widget corresponding to a specific NodeEdge
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*
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* Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead.
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*/
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static NodeViewEdge* EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n);
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/**
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* @brief Overloaded NodeToUIObject(QGraphicsScene* scene, Node* n) if you have direct access to a NodeView instance
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*/
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NodeViewItem* NodeToUIObject(Node* n);
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/**
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* @brief Overloaded EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n) if you have direct access to a NodeView instance
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*/
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NodeViewEdge* EdgeToUIObject(NodeEdgePtr n);
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private:
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NodeGraph* graph_;
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QGraphicsScene scene_;
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private slots:
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/**
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* @brief Slot when an edge is added to a graph (SetGraph() connects this)
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*
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* This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node
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* parameters together), use NodeParam::ConnectEdge().
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*/
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void AddEdge(NodeEdgePtr edge);
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/**
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* @brief Slot when an edge is removed from a graph (SetGraph() connects this)
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*
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* This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node
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* parameters), use NodeParam::DisconnectEdge().
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*/
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void RemoveEdge(NodeEdgePtr edge);
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/**
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* @brief Internal function triggered when any change is signalled from the QGraphicsScene
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*
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* Current primary function is to inform all NodeViewEdges to re-adjust in case any Nodes have moved
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*/
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void ItemsChanged();
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};
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