improved documentation note on audiorenderbackend
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@@ -50,7 +50,7 @@ void AudioRenderBackend::ConnectViewer(ViewerOutput *node)
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connect(node, SIGNAL(AudioChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
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connect(node, SIGNAL(AudioChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
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connect(node, SIGNAL(AudioGraphChanged()), this, SLOT(QueueRecompile()));
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connect(node, SIGNAL(AudioGraphChanged()), this, SLOT(QueueRecompile()));
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// FIXME: Hardcoded format
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// FIXME: Hardcoded format, though I doubt this will change any time soon (maybe we'll shift to DBL at some point)
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SetParameters(AudioRenderingParams(node->audio_params(), SAMPLE_FMT_FLT));
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SetParameters(AudioRenderingParams(node->audio_params(), SAMPLE_FMT_FLT));
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}
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}
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