merged with master
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@@ -653,6 +653,7 @@ void Cacher::CacheVideoWorker() {
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// again, an EOF isn't an "error" but will how we add frames (see below)
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qCritical() << "Failed to retrieve frame from buffersink." << retrieve_code;
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break;
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} else if (decoded_frame->pts != AV_NOPTS_VALUE) {
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+26
-15
@@ -20,17 +20,6 @@
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#include "exportthread.h"
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#include "global/global.h"
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#include "timeline/sequence.h"
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#include "panels/panels.h"
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#include "ui/viewerwidget.h"
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#include "rendering/renderthread.h"
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#include "rendering/renderfunctions.h"
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#include "rendering/audio.h"
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#include "ui/mainwindow.h"
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#include "global/debug.h"
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavutil/opt.h>
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@@ -42,6 +31,17 @@ extern "C" {
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#include <QOffscreenSurface>
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#include <QOpenGLPaintDevice>
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#include <QPainter>
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#include <QtMath>
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#include "global/global.h"
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#include "timeline/sequence.h"
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#include "panels/panels.h"
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#include "ui/viewerwidget.h"
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#include "rendering/renderthread.h"
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#include "rendering/renderfunctions.h"
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#include "rendering/audio.h"
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#include "ui/mainwindow.h"
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#include "global/debug.h"
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ExportThread::ExportThread(const ExportParams ¶ms,
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const VideoCodecParams& vparams,
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@@ -91,7 +91,18 @@ bool ExportThread::Encode(AVFormatContext* ofmt_ctx, AVCodecContext* codec_ctx,
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}
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packet->stream_index = stream->index;
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if (rescale) av_packet_rescale_ts(packet, codec_ctx->time_base, stream->time_base);
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if (rescale) {
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if (packet->pts != AV_NOPTS_VALUE) {
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packet->pts = qRound(packet->pts * av_q2d(codec_ctx->time_base) / av_q2d(stream->time_base));
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}
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if (packet->dts != AV_NOPTS_VALUE) {
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packet->dts = qRound(packet->dts * av_q2d(codec_ctx->time_base) / av_q2d(stream->time_base));
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}
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if (packet->duration > 0) {
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packet->duration = qRound(packet->duration * av_q2d(codec_ctx->time_base) / av_q2d(stream->time_base));
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}
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//av_packet_rescale_ts(packet, codec_ctx->time_base, stream->time_base);
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}
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av_interleaved_write_frame(ofmt_ctx, packet);
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av_packet_unref(packet);
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}
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@@ -468,10 +479,10 @@ void ExportThread::Export()
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// Convert raw RGBA buffer to format expected by the encoder
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sws_scale(sws_ctx, video_frame->data, video_frame->linesize, 0, video_frame->height, sws_frame->data, sws_frame->linesize);
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sws_frame->pts = qRound(timecode_secs/av_q2d(video_stream->time_base));
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sws_frame->pts = qRound(timecode_secs/av_q2d(vcodec_ctx->time_base));
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// Send frame to encoder
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if (!Encode(fmt_ctx, vcodec_ctx, sws_frame, &video_pkt, video_stream, false)) {
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if (!Encode(fmt_ctx, vcodec_ctx, sws_frame, &video_pkt, video_stream, true)) {
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return;
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}
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@@ -577,7 +588,7 @@ void ExportThread::Export()
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// Flush remaining packets out of video and audio encoders
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while (continueVideo && continueAudio) {
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if (continueVideo) {
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continueVideo = Encode(fmt_ctx, vcodec_ctx, nullptr, &video_pkt, video_stream, false);
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continueVideo = Encode(fmt_ctx, vcodec_ctx, nullptr, &video_pkt, video_stream, true);
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}
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if (continueAudio) {
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continueAudio = Encode(fmt_ctx, acodec_ctx, nullptr, &audio_pkt, audio_stream, true);
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@@ -696,8 +696,10 @@ GLuint olive::rendering::compose_sequence(ComposeSequenceParams ¶ms) {
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params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, textureID);
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// set texture filter to bilinear
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params.ctx->functions()->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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params.ctx->functions()->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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//params.ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
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//params.ctx->functions()->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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params.ctx->functions()->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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params.ctx->functions()->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// draw clip on screen according to gl coordinates
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params.pipeline->bind();
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@@ -370,6 +370,22 @@ void RenderThread::cancel() {
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wait();
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}
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void RenderThread::wait_until_paused()
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{
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// Wait for thread to finish whatever it's doing before proceeding.
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//
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// FIXME: This is slow. Perhaps there's a better way...
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if (wait_lock_.tryLock()) {
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wait_lock_.unlock();
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return;
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} else {
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wait_lock_.lock();
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wait_lock_.unlock();
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}
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}
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void RenderThread::delete_buffers() {
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composite_buffer.Destroy();
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front_buffer_1.Destroy();
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@@ -55,7 +55,7 @@ public:
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int idivider = 0);
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bool did_texture_fail();
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void cancel();
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void wait_until_paused();
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public slots:
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// cleanup functions
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