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@@ -49,12 +49,9 @@ public:
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virtual ~NodeView() override;
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NodeGraph* GetGraph() const
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{
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return graph_;
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}
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void SetContexts(const QVector<Node *> &nodes);
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void SetGraph(NodeGraph *graph, const QVector<Node *> &nodes);
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void CloseContextsBelongingToProject(Project *project);
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void ClearGraph();
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@@ -67,7 +64,6 @@ public:
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void DeselectAll();
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void Select(QVector<Node *> nodes, bool center_view_on_item);
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void SelectWithDependencies(QVector<Node *> nodes, bool center_view_on_item);
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void CopySelected(bool cut);
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void Paste();
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@@ -82,7 +78,7 @@ public:
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const QVector<Node*> &GetCurrentContexts() const
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{
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return filter_nodes_;
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return contexts_;
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}
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public slots:
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@@ -98,6 +94,8 @@ public slots:
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delete m;
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}
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void CenterOnItemsBoundingRect();
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signals:
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void NodesSelected(const QVector<Node*>& nodes);
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@@ -137,12 +135,6 @@ private:
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void ZoomFromKeyboard(double multiplier);
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bool DetermineIfNodeIsFloatingInContext(Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge);
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void UpdateContextsFromEdgeRemove(MultiUndoCommand *command, const Node::OutputConnections &remove_edges);
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void UpdateContextsFromEdgeAdd(MultiUndoCommand *command, const Node::OutputConnection &added_edge, const Node::OutputConnections &removed_edges = Node::OutputConnections());
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void RecursivelyAddNodeToContext(MultiUndoCommand *command, Node *node, Node *context);
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void RecursivelyRemoveFloatingNodeFromContext(MultiUndoCommand *command, Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge, bool prevent_removing);
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QPointF GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const;
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Menu *CreateAddMenu(Menu *parent);
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@@ -151,8 +143,6 @@ private:
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void PositionNewEdge(const QPoint &pos);
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NodeViewItem *UpdateNodeItem(Node *node, bool ignore_own_context = false);
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void PasteNodesInternal(const QVector<Node*> &duplicate_nodes = QVector<Node *>());
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class NodeViewAttachNodesToCursor : public UndoCommand
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@@ -176,8 +166,6 @@ private:
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NodeViewMiniMap *minimap_;
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NodeGraph* graph_;
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struct AttachedItem {
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NodeViewItem* item;
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QPointF original_pos;
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@@ -227,21 +215,7 @@ private:
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QVector<Node*> selected_nodes_;
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enum FilterMode {
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kFilterShowAll,
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kFilterShowSelective
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};
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struct Position {
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Node *node;
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QPointF original_item_pos;
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};
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QMap<NodeViewItem *, Position> positions_;
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FilterMode filter_mode_;
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QVector<Node*> filter_nodes_;
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QVector<Node*> contexts_;
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QVector<Node*> last_set_filter_nodes_;
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QMap<Node*, QPointF> context_offsets_;
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@@ -249,7 +223,7 @@ private:
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bool create_edge_already_exists_;
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bool queue_reposition_contexts_;
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bool first_show_;
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static const double kMinimumScale;
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@@ -274,36 +248,19 @@ private slots:
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*/
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void ContextMenuSetDirection(QAction* action);
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/**
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* @brief Receiver for the user changing the filter
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*/
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void ContextMenuFilterChanged(QAction* action);
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/**
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* @brief Opens the selected node in a Viewer
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*/
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void OpenSelectedNodeInViewer();
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//void AddNode(Node *node);
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void RemoveNode(Node *node);
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void AddEdge(Node *output, const NodeInput& input);
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void RemoveEdge(Node *output, const NodeInput& input);
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void AddNodePosition(Node *node, Node *relative);
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void RemoveNodePosition(Node *node, Node *relative);
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void UpdateSceneBoundingRect();
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void CenterOnItemsBoundingRect();
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void RepositionMiniMap();
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void UpdateViewportOnMiniMap();
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void MoveToScenePoint(const QPointF &pos);
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void RepositionContexts();
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void GroupNodes();
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void UngroupNodes();
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