more work
This commit is contained in:
@@ -42,15 +42,13 @@ const double NodeView::kMinimumScale = 0.1;
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NodeView::NodeView(QWidget *parent) :
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HandMovableView(parent),
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graph_(nullptr),
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drop_edge_(nullptr),
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create_edge_(nullptr),
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create_edge_dst_(nullptr),
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create_edge_dst_temp_expanded_(false),
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paste_command_(nullptr),
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filter_mode_(kFilterShowSelective),
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scale_(1.0),
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queue_reposition_contexts_(false)
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first_show_(true)
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{
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setScene(&scene_);
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SetDefaultDragMode(RubberBandDrag);
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@@ -84,10 +82,10 @@ NodeView::~NodeView()
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ClearGraph();
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}
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void NodeView::SetGraph(NodeGraph *graph, const QVector<Node*> &nodes)
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void NodeView::SetContexts(const QVector<Node*> &nodes)
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{
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// Remove contexts that are no longer in the list
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foreach (Node *n, filter_nodes_) {
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foreach (Node *n, contexts_) {
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if (!nodes.contains(n)) {
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scene_.RemoveContext(n);
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}
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@@ -95,86 +93,38 @@ void NodeView::SetGraph(NodeGraph *graph, const QVector<Node*> &nodes)
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// Add contexts that are now in the list
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foreach (Node *n, nodes) {
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if (!filter_nodes_.contains(n)) {
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if (!contexts_.contains(n)) {
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scene_.AddContext(n);
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}
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}
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filter_nodes_ = nodes;
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contexts_ = nodes;
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/*bool graph_changed = graph_ != graph;
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bool context_changed = last_set_filter_nodes_ != nodes;
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CenterOnItemsBoundingRect();
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}
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if (graph_changed || context_changed) {
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// Clear nodes if necessary
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bool refresh_required = (graph_changed && filter_mode_ == kFilterShowAll)
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|| (context_changed && filter_mode_ == kFilterShowSelective);
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bool nodes_visible = (graph && filter_mode_ == kFilterShowAll)
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|| (!nodes.isEmpty() && filter_mode_ == kFilterShowSelective);
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void NodeView::CloseContextsBelongingToProject(Project *project)
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{
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QVector<Node*> new_contexts = contexts_;
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if (refresh_required) {
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DeselectAll();
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positions_.clear();
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scene_.clear();
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context_offsets_.clear();
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for (auto it = new_contexts.begin(); it != new_contexts.end(); ) {
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if ((*it)->project() == project) {
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it = new_contexts.erase(it);
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} else {
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it++;
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}
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}
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// Handle graph change
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if (graph_changed) {
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if (graph_) {
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// Disconnect from current graph
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disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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disconnect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
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disconnect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
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disconnect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
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disconnect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
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}
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graph_ = graph;
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if (graph_) {
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// Connect to new graph
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connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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connect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
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connect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
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connect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
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connect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
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}
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}
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if (context_changed) {
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last_set_filter_nodes_ = nodes;
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if (filter_mode_ == kFilterShowSelective) {
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filter_nodes_ = nodes;
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}
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}
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if (refresh_required && nodes_visible) {
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if (filter_mode_ == kFilterShowAll) {
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// Just make the filter nodes all of the graph's contexts
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filter_nodes_ = graph->GetPositionMap().keys().toVector();
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}
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RepositionContexts();
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// Center on something
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QMetaObject::invokeMethod(this, &NodeView::CenterOnItemsBoundingRect, Qt::QueuedConnection);
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}
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}*/
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SetContexts(new_contexts);
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}
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void NodeView::ClearGraph()
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{
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SetGraph(nullptr, QVector<Node*>());
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SetContexts(QVector<Node*>());
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}
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void NodeView::DeleteSelected()
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{
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if (!graph_) {
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return;
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}
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MultiUndoCommand* command = new MultiUndoCommand();
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{
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@@ -189,9 +139,6 @@ void NodeView::DeleteSelected()
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command->add_child(new NodeEdgeRemoveCommand(edge->output(), edge->input()));
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removed_connections[i] = {edge->output(), edge->input()};
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}
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// Update contexts
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UpdateContextsFromEdgeRemove(command, removed_connections);
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}
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}
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@@ -219,10 +166,6 @@ void NodeView::DeleteSelected()
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void NodeView::SelectAll()
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{
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if (!graph_) {
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return;
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}
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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@@ -249,7 +192,7 @@ void NodeView::SelectAll()
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void NodeView::DeselectAll()
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{
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if (!graph_ || selected_nodes_.isEmpty()) {
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if (selected_nodes_.isEmpty()) {
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return;
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}
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@@ -268,10 +211,6 @@ void NodeView::DeselectAll()
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void NodeView::Select(QVector<Node *> nodes, bool center_view_on_item)
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{
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if (!graph_) {
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return;
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}
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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@@ -331,39 +270,13 @@ void NodeView::Select(QVector<Node *> nodes, bool center_view_on_item)
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selected_nodes_ = nodes;
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}
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void NodeView::SelectWithDependencies(QVector<Node *> nodes, bool center_view_on_item)
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{
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if (!graph_) {
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return;
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}
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int original_length = nodes.size();
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for (int i=0;i<original_length;i++) {
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QVector<Node*> dependencies = nodes.at(i)->GetDependencies();
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foreach (Node *d, dependencies) {
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if (scene_.item_map().contains(d) && !nodes.contains(d)) {
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nodes.append(d);
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}
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}
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}
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Select(nodes, center_view_on_item);
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}
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void NodeView::CopySelected(bool cut)
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{
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if (!graph_) {
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if (selected_nodes_.isEmpty()) {
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return;
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}
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QVector<Node*> selected = scene_.GetSelectedNodes();
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if (selected.isEmpty()) {
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return;
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}
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CopyNodesToClipboard(selected);
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CopyNodesToClipboard(selected_nodes_);
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if (cut) {
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DeleteSelected();
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@@ -409,43 +322,41 @@ void NodeView::keyPressEvent(QKeyEvent *event)
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case Qt::Key_Up:
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case Qt::Key_Down:
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{
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if (graph_) {
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MultiUndoCommand *pos_command = new MultiUndoCommand();
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for (Node *n : qAsConst(selected_nodes_)) {
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for (Node *context : qAsConst(filter_nodes_)) {
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if (graph_->GetNodesForContext(context).contains(n)) {
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QPointF old_pos = graph_->GetNodePosition(n, context);
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MultiUndoCommand *pos_command = new MultiUndoCommand();
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for (Node *n : qAsConst(selected_nodes_)) {
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for (Node *context : qAsConst(contexts_)) {
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if (context->ContextContainsNode(n)) {
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QPointF old_pos = context->GetNodePositionInContext(n);
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// Determine one pixel in scene units
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double movement_amt = 1.0 / scale_;
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// Determine one pixel in scene units
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double movement_amt = 1.0 / scale_;
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// Translate to 2D movement
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QPointF node_movement;
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switch (event->key()) {
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case Qt::Key_Left:
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node_movement.setX(-movement_amt);
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break;
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case Qt::Key_Right:
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node_movement.setX(movement_amt);
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break;
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case Qt::Key_Up:
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node_movement.setY(-movement_amt);
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break;
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case Qt::Key_Down:
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node_movement.setY(movement_amt);
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break;
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}
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// Translate from screen units into node units
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node_movement = NodeViewItem::ScreenToNodePoint(node_movement, scene_.GetFlowDirection());
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// Move command
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pos_command->add_child(new NodeSetPositionCommand(n, context, old_pos + node_movement, false));
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// Translate to 2D movement
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QPointF node_movement;
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switch (event->key()) {
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case Qt::Key_Left:
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node_movement.setX(-movement_amt);
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break;
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case Qt::Key_Right:
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node_movement.setX(movement_amt);
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break;
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case Qt::Key_Up:
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node_movement.setY(-movement_amt);
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break;
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case Qt::Key_Down:
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node_movement.setY(movement_amt);
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break;
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}
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// Translate from screen units into node units
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node_movement = NodeViewItem::ScreenToNodePoint(node_movement, scene_.GetFlowDirection());
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// Move command
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pos_command->add_child(new NodeSetPositionCommand(n, context, old_pos + node_movement));
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}
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}
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Core::instance()->undo_stack()->pushIfHasChildren(pos_command);
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}
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Core::instance()->undo_stack()->pushIfHasChildren(pos_command);
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break;
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}
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case Qt::Key_Escape:
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@@ -664,15 +575,6 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
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create_edge_dst_ = nullptr;
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}
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// Update contexts
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/*if (!removed_edges.empty()) {
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UpdateContextsFromEdgeRemove(command, removed_edges);
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}
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if (added_edge.first) {
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UpdateContextsFromEdgeAdd(command, added_edge, removed_edges);
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}*/
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Core::instance()->undo_stack()->pushIfHasChildren(command);
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return;
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}
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@@ -689,38 +591,6 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
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}
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}
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{
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// If any node positions changed, set them in their contexts now
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MultiUndoCommand *set_pos_command = new MultiUndoCommand();
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for (auto it=positions_.begin(); it!=positions_.end(); it++) {
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NodeViewItem *item = it.key();
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Position &pos_data = it.value();
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QPointF current_item_pos = item->GetNodePosition();
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Node *node = pos_data.node;
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if (pos_data.original_item_pos != current_item_pos) {
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QPointF diff = current_item_pos - pos_data.original_item_pos;
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for (Node *context : qAsConst(filter_nodes_)) {
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if (graph_->ContextContainsNode(node, context)) {
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QPointF current_node_pos_in_context = graph_->GetNodePosition(node, context);
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current_node_pos_in_context += diff;
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set_pos_command->add_child(new NodeSetPositionCommand(node, context, current_node_pos_in_context, false));
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}
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}
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pos_data.original_item_pos = current_item_pos;
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}
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}
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if (set_pos_command->child_count()) {
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set_pos_command->redo_now();
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command->add_child(set_pos_command);
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} else {
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delete set_pos_command;
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}
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}
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if (!attached_items_.isEmpty()) {
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{
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// Dropped attached item onto an edge, connect it between them
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@@ -757,7 +627,7 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
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bool removed = false;
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QVector<Node*> relevant_contexts;
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for (Node *context : qAsConst(filter_nodes_)) {
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for (Node *context : qAsConst(contexts_)) {
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if (attached_node->OutputsTo(context, true)) {
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relevant_contexts.append(context);
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} else {
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@@ -768,7 +638,7 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
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if (removed && !relevant_contexts.isEmpty()) {
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for (Node *relevant : qAsConst(relevant_contexts)) {
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remove_pos_subcommand->add_child(new NodeSetPositionCommand(attached_node, relevant, GetEstimatedPositionForContext(attached.item, relevant), false));
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remove_pos_subcommand->add_child(new NodeSetPositionCommand(attached_node, relevant, GetEstimatedPositionForContext(attached.item, relevant)));
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}
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remove_pos_command->add_child(remove_pos_subcommand);
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@@ -844,7 +714,7 @@ void NodeView::UpdateSelectionCache()
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void NodeView::ShowContextMenu(const QPoint &pos)
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{
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if (filter_nodes_.isEmpty()) {
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if (contexts_.isEmpty()) {
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return;
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}
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@@ -896,17 +766,6 @@ void NodeView::ShowContextMenu(const QPoint &pos)
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m.addSeparator();
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Menu* filter_menu = new Menu(tr("Filter"), &m);
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m.addMenu(filter_menu);
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filter_menu->AddActionWithData(tr("Show All Nodes"), kFilterShowAll, filter_mode_);
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filter_menu->AddActionWithData(tr("Show Selected"), kFilterShowSelective, filter_mode_);
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connect(filter_menu, &Menu::triggered, this, &NodeView::ContextMenuFilterChanged);
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Menu* direction_menu = new Menu(tr("Direction"), &m);
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m.addMenu(direction_menu);
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@@ -940,23 +799,20 @@ void NodeView::ShowContextMenu(const QPoint &pos)
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void NodeView::CreateNodeSlot(QAction *action)
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{
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if (!graph_) {
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return;
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}
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Node* new_node = NodeFactory::CreateFromMenuAction(action);
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qDebug() << "STUB!";
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/*Node* new_node = NodeFactory::CreateFromMenuAction(action);
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if (new_node) {
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paste_command_ = new MultiUndoCommand();
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paste_command_->add_child(new NodeAddCommand(graph_, new_node));
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for (Node *context : qAsConst(filter_nodes_)) {
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for (Node *context : qAsConst(contexts_)) {
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paste_command_->add_child(new NodeSetPositionCommand(new_node, context, QPointF(0, 0), false));
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}
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paste_command_->add_child(new NodeViewAttachNodesToCursor(this, {new_node}));
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paste_command_->redo_now();
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this->setFocus();
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}
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}*/
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}
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void NodeView::ContextMenuSetDirection(QAction *action)
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@@ -964,26 +820,6 @@ void NodeView::ContextMenuSetDirection(QAction *action)
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SetFlowDirection(static_cast<NodeViewCommon::FlowDirection>(action->data().toInt()));
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}
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void NodeView::ContextMenuFilterChanged(QAction *action)
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{
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FilterMode mode = static_cast<FilterMode>(action->data().toInt());
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if (filter_mode_ != mode) {
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// Store temporary graph variables
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NodeGraph *graph = graph_;
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QVector<Node*> nodes = last_set_filter_nodes_;
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// Unset graph with current filter mode
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ClearGraph();
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// Change filter mode
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filter_mode_ = mode;
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// Re-set graph with new filter mode
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SetGraph(graph, nodes);
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}
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}
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void NodeView::OpenSelectedNodeInViewer()
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{
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QVector<Node*> selected = scene_.GetSelectedNodes();
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@@ -994,100 +830,6 @@ void NodeView::OpenSelectedNodeInViewer()
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}
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}
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// Commenting out because there shouldn't be any situations where a node would be added without
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// being in a context. We're keeping RemoveNode as a fail-safe because it could provide crash
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// resistance where RemoveNodePosition might be missed.
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//void NodeView::AddNode(Node *node)
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//{
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// if (filter_mode_ == kFilterShowAll) {
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// scene_.AddNode(node);
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// }
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//}
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void NodeView::RemoveNode(Node *node)
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{
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for (auto it=attached_items_.begin(); it!=attached_items_.end(); ) {
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if (it->item->GetNode() == node) {
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it = attached_items_.erase(it);
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} else {
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it++;
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}
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}
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for (const Node::OutputConnection &oc : node->output_connections()) {
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scene_.RemoveEdge(oc.first, oc.second);
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}
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for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
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scene_.RemoveEdge(it->second, it->first);
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}
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positions_.remove(scene_.item_map().value(node));
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}
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void NodeView::AddEdge(Node *output, const NodeInput &input)
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{
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Node *output_node = output;
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Node *input_node = input.node();
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if (scene_.item_map().contains(output_node) && scene_.item_map().contains(input_node)) {
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||||
scene_.AddEdge(output, input);
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||||
}
|
||||
}
|
||||
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||||
void NodeView::RemoveEdge(Node *output, const NodeInput &input)
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||||
{
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scene_.RemoveEdge(output, input);
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||||
}
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||||
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void NodeView::AddNodePosition(Node *node, Node *relative)
|
||||
{
|
||||
bool listening_to_node = filter_nodes_.contains(relative);
|
||||
|
||||
if (!listening_to_node) {
|
||||
if (filter_mode_ == kFilterShowAll) {
|
||||
// We're not listening to this context, but because we're showing all, add it
|
||||
filter_nodes_.append(relative);
|
||||
} else {
|
||||
// Ignore signal
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Reposition contexts because one of their heights may have changed or a new one may have been
|
||||
// added
|
||||
UpdateNodeItem(node);
|
||||
|
||||
if (filter_mode_ == kFilterShowAll) {
|
||||
queue_reposition_contexts_ = true;
|
||||
viewport()->update();
|
||||
}
|
||||
}
|
||||
|
||||
void NodeView::RemoveNodePosition(Node *node, Node *relative)
|
||||
{
|
||||
if (filter_nodes_.contains(relative)) {
|
||||
NodeViewItem *item = scene_.item_map().value(node);
|
||||
|
||||
if (item && !item->GetPreventRemoving()) {
|
||||
// Determine if any other contexts have this node
|
||||
bool found = false;
|
||||
|
||||
for (Node *context : qAsConst(filter_nodes_)) {
|
||||
if (graph_->ContextContainsNode(node, context)) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
RemoveNode(node);
|
||||
}
|
||||
}
|
||||
|
||||
if (filter_mode_ == kFilterShowAll) {
|
||||
RepositionContexts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NodeView::UpdateSceneBoundingRect()
|
||||
{
|
||||
// Get current items bounding rect
|
||||
@@ -1229,13 +971,6 @@ bool NodeView::event(QEvent *event)
|
||||
|
||||
bool NodeView::eventFilter(QObject *object, QEvent *event)
|
||||
{
|
||||
if (object == viewport() && event->type() == QEvent::Paint) {
|
||||
if (queue_reposition_contexts_) {
|
||||
RepositionContexts();
|
||||
queue_reposition_contexts_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
return super::eventFilter(object, event);
|
||||
}
|
||||
|
||||
@@ -1259,7 +994,8 @@ void NodeView::CopyNodesToClipboardInternal(QXmlStreamWriter *writer, const QVec
|
||||
|
||||
void NodeView::PasteNodesFromClipboardInternal(QXmlStreamReader *reader, XMLNodeData &xml_node_data, void *userdata)
|
||||
{
|
||||
NodeGraph::PositionMap *map = static_cast<NodeGraph::PositionMap *>(userdata);
|
||||
qDebug() << "STUB!";
|
||||
/*NodeGraph::PositionMap *map = static_cast<NodeGraph::PositionMap *>(userdata);
|
||||
|
||||
while (XMLReadNextStartElement(reader)) {
|
||||
if (reader->name() == QStringLiteral("pos")) {
|
||||
@@ -1295,7 +1031,7 @@ void NodeView::PasteNodesFromClipboardInternal(QXmlStreamReader *reader, XMLNode
|
||||
} else {
|
||||
reader->skipCurrentElement();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void NodeView::ZoomFromKeyboard(double multiplier)
|
||||
@@ -1310,148 +1046,6 @@ void NodeView::ZoomFromKeyboard(double multiplier)
|
||||
ZoomIntoCursorPosition(nullptr, multiplier, cursor_pos);
|
||||
}
|
||||
|
||||
bool NodeView::DetermineIfNodeIsFloatingInContext(Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge)
|
||||
{
|
||||
// Determines whether `node` outputs to another node in `context` besides `source`
|
||||
for (const Node::OutputConnection &conn : node->output_connections()) {
|
||||
Node *output_candidate = conn.second.node();
|
||||
|
||||
if (output_candidate == source) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (graph_->ContextContainsNode(output_candidate, context)) {
|
||||
if (!output_candidate->OutputsTo(source, true, removed_edges, added_edge)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void NodeView::UpdateContextsFromEdgeRemove(MultiUndoCommand *command, const Node::OutputConnections &remove_edges)
|
||||
{
|
||||
// For each edge we remove, determine if we should remove the node from a context as well
|
||||
for (const Node::OutputConnection &edge : remove_edges) {
|
||||
Node *output_node = edge.first;
|
||||
QVector<Node *> contexts_to_remove_from;
|
||||
int contexts_containing = 0;
|
||||
|
||||
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
|
||||
Node *context = it.key();
|
||||
|
||||
if (it.value().contains(output_node)) {
|
||||
bool currently_outputs = output_node->OutputsTo(context, true);
|
||||
bool will_output_after_operation = output_node->OutputsTo(context, true, remove_edges);
|
||||
|
||||
if (currently_outputs && !will_output_after_operation) {
|
||||
// Will remove
|
||||
contexts_to_remove_from.append(context);
|
||||
}
|
||||
|
||||
contexts_containing++;
|
||||
}
|
||||
}
|
||||
|
||||
// Removing from all current contexts, convert to a floating node (i.e. don't remove from the context)
|
||||
if (contexts_to_remove_from.size() != contexts_containing) {
|
||||
// Not removing from all contexts, can remove
|
||||
bool removing_from_all_current_contexts = true;
|
||||
|
||||
for (Node *context : qAsConst(filter_nodes_)) {
|
||||
if (graph_->ContextContainsNode(output_node, context)) {
|
||||
if (!contexts_to_remove_from.contains(context)) {
|
||||
removing_from_all_current_contexts = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Node *context : qAsConst(contexts_to_remove_from)) {
|
||||
RecursivelyRemoveFloatingNodeFromContext(command, output_node, context, output_node, remove_edges, Node::OutputConnection(), removing_from_all_current_contexts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NodeView::RecursivelyRemoveFloatingNodeFromContext(MultiUndoCommand *command, Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge, bool prevent_removing)
|
||||
{
|
||||
if (prevent_removing) {
|
||||
command->add_child(new NodeViewItemPreventRemovingCommand(this, node, true));
|
||||
}
|
||||
|
||||
command->add_child(new NodeRemovePositionFromContextCommand(node, context));
|
||||
|
||||
// Remove any dependency from the context that's also floating
|
||||
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
||||
Node *dependency = it->second;
|
||||
|
||||
// Determine if this node happens to output to anything else in the context (which may be
|
||||
// another floating node that won't be removed by this operation)
|
||||
if (!DetermineIfNodeIsFloatingInContext(dependency, context, source, removed_edges, added_edge)) {
|
||||
RecursivelyRemoveFloatingNodeFromContext(command, dependency, context, source, removed_edges, added_edge, prevent_removing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NodeView::RecursivelyAddNodeToContext(MultiUndoCommand *command, Node *node, Node *context)
|
||||
{
|
||||
NodeViewItem *item = scene_.item_map().value(node);
|
||||
|
||||
if (item) {
|
||||
command->add_child(new NodeSetPositionCommand(node, context, GetEstimatedPositionForContext(item, context), false));
|
||||
|
||||
// Add dependency
|
||||
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
||||
Node *dependency = it->second;
|
||||
RecursivelyAddNodeToContext(command, dependency, context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NodeView::UpdateContextsFromEdgeAdd(MultiUndoCommand *command, const Node::OutputConnection &added_edge, const Node::OutputConnections &removed_edges)
|
||||
{
|
||||
// Determine if node currently does NOT output to a context that it WILL after this operation
|
||||
QVector<Node*> contexts_to_add_to;
|
||||
Node *connecting_node = added_edge.first;
|
||||
Node *input_node = added_edge.second.node();
|
||||
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
|
||||
if (it.value().contains(input_node)) {
|
||||
contexts_to_add_to.append(it.key());
|
||||
}
|
||||
}
|
||||
|
||||
if (!contexts_to_add_to.isEmpty()) {
|
||||
// Determine whether the node is currently "floating", i.e. it outputs to none of the contexts
|
||||
// that it currently belongs to. If so, we will take ownership of it with this node.
|
||||
bool node_is_floating = true;
|
||||
QVector<Node*> current_contexts;
|
||||
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
|
||||
if (it.value().contains(connecting_node)) {
|
||||
if (connecting_node->OutputsTo(it.key(), true, removed_edges)) {
|
||||
node_is_floating = false;
|
||||
break;
|
||||
} else {
|
||||
current_contexts.append(it.key());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (node_is_floating) {
|
||||
// This action will unfloat this node, so remove it from all current contexts
|
||||
for (Node *context : qAsConst(current_contexts)) {
|
||||
RecursivelyRemoveFloatingNodeFromContext(command, connecting_node, context, connecting_node, removed_edges, added_edge, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Add nodes to contexts
|
||||
for (Node *context : qAsConst(contexts_to_add_to)) {
|
||||
RecursivelyAddNodeToContext(command, connecting_node, context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QPointF NodeView::GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const
|
||||
{
|
||||
return item->GetNodePosition() - context_offsets_.value(context);
|
||||
@@ -1545,86 +1139,6 @@ void NodeView::PositionNewEdge(const QPoint &pos)
|
||||
create_edge_->SetConnected(create_edge_dst_input_.IsValid());
|
||||
}
|
||||
|
||||
void NodeView::RepositionContexts()
|
||||
{
|
||||
// Determine which contexts are root-level
|
||||
QVector<Node*> processing_filters = filter_nodes_;
|
||||
|
||||
// Level counter as we iterate through the list a few times
|
||||
int level = 0;
|
||||
|
||||
// Root-level positioning variables
|
||||
qreal last_offset = 0;
|
||||
int additional_spacing = 0;
|
||||
|
||||
while (!processing_filters.isEmpty()) {
|
||||
QVector<Node*> contexts_on_this_level;
|
||||
|
||||
for (int i=0; i<processing_filters.size(); i++) {
|
||||
Node *context = processing_filters.at(i);
|
||||
|
||||
// Determine if this context is on an upper level or not
|
||||
bool this_level = true;
|
||||
for (int j=0; j<processing_filters.size(); j++) {
|
||||
Node *other_context = processing_filters.at(j);
|
||||
|
||||
if (i != j && graph_->ContextContainsNode(context, other_context)) {
|
||||
this_level = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this_level) {
|
||||
contexts_on_this_level.append(context);
|
||||
}
|
||||
}
|
||||
|
||||
for (Node *context : qAsConst(contexts_on_this_level)) {
|
||||
if (level == 0) {
|
||||
const NodeGraph::PositionMap &map = graph_->GetNodesForContext(context);
|
||||
|
||||
// First determine the total "height" of this graph and how much we need to offset it
|
||||
qreal top = 0;
|
||||
qreal bottom = 0;
|
||||
for (auto it=map.cbegin(); it!=map.cend(); it++) {
|
||||
const QPointF &node_pos_in_context = it.value();
|
||||
top = qMin(node_pos_in_context.y(), top);
|
||||
bottom = qMax(node_pos_in_context.y(), bottom);
|
||||
}
|
||||
|
||||
last_offset += (additional_spacing + (bottom - top));
|
||||
additional_spacing = 1;
|
||||
context_offsets_.insert(context, QPointF(0, last_offset));
|
||||
} else {
|
||||
// Create/update item
|
||||
NodeViewItem *item = UpdateNodeItem(context, true);
|
||||
|
||||
// Get position generated by UpdateNodeItem
|
||||
QPointF context_pos = item->GetNodePosition();
|
||||
|
||||
// Adjust by the context node's position in its own context (this will usually be 0,0)
|
||||
context_pos -= graph_->GetNodesForContext(context).value(context);
|
||||
|
||||
// Insert this context's offset
|
||||
context_offsets_.insert(context, context_pos);
|
||||
}
|
||||
|
||||
// Remove from list so we don't process again
|
||||
processing_filters.removeOne(context);
|
||||
}
|
||||
|
||||
level++;
|
||||
}
|
||||
|
||||
// Now that we've positioned all the contexts, position all other nodes relative to those contexts
|
||||
for (Node *context : qAsConst(filter_nodes_)) {
|
||||
const NodeGraph::PositionMap &map = graph_->GetNodesForContext(context);
|
||||
for (auto it=map.cbegin(); it!=map.cend(); it++) {
|
||||
UpdateNodeItem(it.key());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NodeView::GroupNodes()
|
||||
{
|
||||
/*NodeGroup *group = new NodeGroup();
|
||||
@@ -1636,54 +1150,11 @@ void NodeView::UngroupNodes()
|
||||
//static_cast<NodeGroup*>(selected_nodes_.first());
|
||||
}
|
||||
|
||||
NodeViewItem *NodeView::UpdateNodeItem(Node *node, bool ignore_own_context)
|
||||
{
|
||||
// Get UI item or create if it doesn't exist
|
||||
NodeViewItem *item = scene_.item_map().value(node);
|
||||
if (!item) {
|
||||
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
||||
if (scene_.item_map().contains(it->second)) {
|
||||
scene_.AddEdge(it->second, it->first);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto it=node->output_connections().cbegin(); it!=node->output_connections().cend(); it++) {
|
||||
if (scene_.item_map().contains(it->second.node())) {
|
||||
scene_.AddEdge(it->first, it->second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Determine "view" position by averaging the Y value and "min"ing the X value of all contexts
|
||||
QPointF item_pos(std::numeric_limits<qreal>::max(), 0.0);
|
||||
int average_count = 0;
|
||||
for (Node *context : qAsConst(filter_nodes_)) {
|
||||
if (context == node && ignore_own_context) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (graph_->GetNodesForContext(context).contains(node)) {
|
||||
QPointF this_context_pos = graph_->GetNodePosition(node, context);
|
||||
this_context_pos += context_offsets_.value(context);
|
||||
|
||||
item_pos.setX(qMin(item_pos.x(), this_context_pos.x()));
|
||||
item_pos.setY(item_pos.y() + this_context_pos.y());
|
||||
average_count++;
|
||||
}
|
||||
}
|
||||
item_pos.setY(item_pos.y() / average_count);
|
||||
|
||||
// Set position
|
||||
item->SetNodePosition(item_pos);
|
||||
positions_.insert(item, {node, item_pos});
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
void NodeView::PasteNodesInternal(const QVector<Node *> &duplicate_nodes)
|
||||
{
|
||||
/*
|
||||
// If no graph, do nothing
|
||||
if (!graph_) {
|
||||
if (contexts_.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1696,7 +1167,7 @@ void NodeView::PasteNodesInternal(const QVector<Node *> &duplicate_nodes)
|
||||
new_nodes = PasteNodesFromClipboard(graph_, paste_command_, &map);
|
||||
|
||||
for (auto it=new_nodes.cbegin(); it!=new_nodes.cend(); it++) {
|
||||
for (Node *context : qAsConst(filter_nodes_)) {
|
||||
for (Node *context : qAsConst(contexts_)) {
|
||||
paste_command_->add_child(new NodeSetPositionCommand(*it, context, map.value(*it), false));
|
||||
}
|
||||
}
|
||||
@@ -1707,7 +1178,7 @@ void NodeView::PasteNodesInternal(const QVector<Node *> &duplicate_nodes)
|
||||
Node *src = duplicate_nodes.at(i);
|
||||
Node *copy = new_nodes.at(i);
|
||||
|
||||
for (Node *context : qAsConst(filter_nodes_)) {
|
||||
for (Node *context : qAsConst(contexts_)) {
|
||||
QPointF p = scene_.item_map().value(src)->GetNodePosition();
|
||||
paste_command_->add_child(new NodeSetPositionCommand(copy, context, p, false));
|
||||
}
|
||||
@@ -1725,6 +1196,7 @@ void NodeView::PasteNodesInternal(const QVector<Node *> &duplicate_nodes)
|
||||
paste_command_->add_child(new NodeViewAttachNodesToCursor(this, new_nodes));
|
||||
|
||||
paste_command_->redo_now();
|
||||
*/
|
||||
}
|
||||
|
||||
NodeView::NodeViewAttachNodesToCursor::NodeViewAttachNodesToCursor(NodeView *view, const QVector<Node *> &nodes) :
|
||||
@@ -1745,8 +1217,7 @@ void NodeView::NodeViewAttachNodesToCursor::undo()
|
||||
|
||||
Project *NodeView::NodeViewAttachNodesToCursor::GetRelevantProject() const
|
||||
{
|
||||
// Will either return a project or a nullptr which is also acceptable
|
||||
return dynamic_cast<Project*>(view_->graph_);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void NodeView::NodeViewItemPreventRemovingCommand::redo()
|
||||
|
||||
Reference in New Issue
Block a user