implemented opencolorio
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@@ -28,16 +28,17 @@
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#include <QOpenGLContext>
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#include <QOpenGLFramebufferObject>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLFunctions_2_0>
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#include "project/sequence.h"
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#include "project/effect.h"
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#include "rendering/framebufferobject.h"
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// copied from source code to OCIODisplay
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const int LUT3D_EDGE_SIZE = 32;
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const int OCIO_LUT3D_EDGE_SIZE = 32;
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// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
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const int NUM_3D_ENTRIES = 98304;
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const int OCIO_NUM_3D_ENTRIES = 98304;
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class RenderThread : public QThread {
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Q_OBJECT
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@@ -96,9 +97,11 @@ private:
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FramebufferObject back_buffer_1;
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FramebufferObject back_buffer_2;
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float ocio_lut_data[NUM_3D_ENTRIES];
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// OpenColorIO variables
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float ocio_lut_data[OCIO_NUM_3D_ENTRIES];
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GLuint ocio_lut_texture;
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QOpenGLShaderProgram* ocio_shader;
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QString ocio_loaded_config;
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SequencePtr seq;
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int divider;
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@@ -110,6 +113,8 @@ private:
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QString save_fn;
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GLvoid *pixel_buffer;
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int pixel_buffer_linesize;
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QOpenGLFunctions_2_0 functions;
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};
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#endif // RENDERTHREAD_H
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