codec/render: silence hw-decode failures, vram-aware dynamic worker pool
- open_hw_accel marks the device unavailable when the decoder OPEN fails (cuvidCreateDecoder OOM at 4K) too, not just device-context creation: without it every subsequent decoder session retried CUDA and flooded the log per open. - Decoder gains hardware_decoding(); the oak-render decode-session LRU evicts hardware sessions first (each pins a GPU surface pool — ~100 MB at 4K), so a full cache cannot exhaust video memory before the next open. - Worker pool count now factors GPU vram: per-worker budget = 1 GiB (1080p peak) scaled by pixel ratio + 256 MiB idle floor, 10% reserve of free vram; applied when hardware decoding is on (nvidia-smi query, None otherwise falls back to the RAM/CPU policy). - Dynamic pool resize: ProcessDispatcher::set_target_workers grows or retires workers; retiring ones stop claiming, drain their in-flight batch (future playback frames included), then exit naturally on the shutdown signal — no mid-work kill (30 s deadline only as a hung- decoder last resort). A retiring worker that dies re-queues its frames to surviving workers. Resizes are throttled to 2 s (a resolution burst merges; only the latest target applies) so 1080p<->4K flaps cannot thrash process spawns. - RenderManager::set_workspace_size announces the sequence resolution; RealEngine calls it from refresh_sequence_info. - Integration test: shrink 3->1 mid-wave (all frames complete, retired workers exit naturally) then regrow 1->3 and render a fresh wave.
This commit is contained in:
@@ -320,6 +320,15 @@ pub trait Decoder: Send + Sync {
|
||||
cancelled: Option<&CancelAtom>,
|
||||
) -> crate::error::Result<()>;
|
||||
|
||||
/// Unless the media requires it, prefer hardware over software (e.g. the
|
||||
/// FFmpeg decoder's platform hwaccel). The decode-session cache evicts
|
||||
/// hardware sessions first: each one pins GPU memory (an NVDEC 4K
|
||||
/// decoder holds ~10 surface frames of `4096×2160×1.5` ≈ 100+ MB of
|
||||
/// CUDA memory), while software sessions pin only system RAM.
|
||||
fn hardware_decoding(&self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
/// Offset of the audio start relative to the video (rational seconds).
|
||||
fn get_audio_start_offset(&self) -> Rational {
|
||||
// C++ default `virtual Rational get_audio_start_offset() const { return 0; }`
|
||||
|
||||
Reference in New Issue
Block a user