opengl: isolate all functions to one thread
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@@ -294,7 +294,8 @@ TimeRange VideoRenderBackend::PopNextFrameFromQueue()
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void VideoRenderBackend::ThreadCompletedFrame(NodeDependency path, qint64 job_time, QByteArray hash, QVariant value)
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{
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if (!only_signal_last_frame_requested_ || last_time_requested_ == path.in() || frame_cache_.TimeToHash(last_time_requested_) == hash) {
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EmitCachedFrameReady(path.in(), value, job_time);
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Q_UNUSED(job_time)
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//EmitCachedFrameReady(path.in(), value, job_time);
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}
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if (!(operating_mode_ & VideoRenderWorker::kDownloadOnly)) {
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