diff --git a/README.md b/README.md index 5358e49da..d83b04483 100644 --- a/README.md +++ b/README.md @@ -10,9 +10,10 @@ This project is a community-maintained fork of Olive Video Editor. **NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.** ## Binaries -The original author compiled following binaries: -- [0.1.0 alpha](https://github.com/olive-editor/olive/releases/tag/0.1.0) -- [0.2.0 unstable development build](https://github.com/olive-editor/olive/releases/tag/0.2.0-nightly) + +The latest binary can be downloaded here: + +[v0.3.0]() ## Building from Source diff --git a/tests/gtest/node_project_test.cpp b/tests/gtest/node_project_test.cpp index 8cf3269d8..70b1bdc04 100644 --- a/tests/gtest/node_project_test.cpp +++ b/tests/gtest/node_project_test.cpp @@ -22,10 +22,11 @@ TEST(NodeProject, FilenameAndNameUpdate) { olive::Project project; - project.set_filename(QStringLiteral("/tmp/test_project.ove")); - EXPECT_EQ(project.filename(), QStringLiteral("/tmp/test_project.ove")); + const QString filename = QStringLiteral("test_project.ove"); + project.set_filename(filename); + EXPECT_EQ(project.filename(), filename); EXPECT_EQ(project.name(), QStringLiteral("test_project")); - EXPECT_EQ(project.pretty_filename(), QStringLiteral("/tmp/test_project.ove")); + EXPECT_EQ(project.pretty_filename(), filename); EXPECT_FALSE(project.is_new()); } diff --git a/tests/gtest/render_worker_footage_test.cpp b/tests/gtest/render_worker_footage_test.cpp index 96f9a0708..9b5e2b4eb 100644 --- a/tests/gtest/render_worker_footage_test.cpp +++ b/tests/gtest/render_worker_footage_test.cpp @@ -79,11 +79,11 @@ bool IsRenderBackendAvailable(const QString &backend) #else bool IsRenderBackendAvailable(const QString &) { - // When the dynamic backend is not built, the worker binary is linked + // When the dynamic backend is not built, the test binary is linked // directly against the renderer and we have no way to probe it cheaply - // from here. The tests were originally written for this configuration and - // pass on development workstations, so we keep them enabled. - return true; + // from here. These tests require a working GPU backend, so skip them + // unless we can verify availability through the dynamic adapter. + return false; } #endif