restored nodeview
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeviewedge.h"
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#include <QApplication>
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#include <QDebug>
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#include <QGraphicsSceneMouseEvent>
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#include <QStyleOptionGraphicsItem>
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#include "common/bezier.h"
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#include "common/lerp.h"
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#include "nodeview.h"
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#include "nodeviewitem.h"
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#include "nodeviewscene.h"
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namespace olive {
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NodeViewEdge::NodeViewEdge(Node* output, NodeInput *input, int element,
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NodeViewItem* from_item, NodeViewItem* to_item,
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QGraphicsItem* parent) :
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QGraphicsPathItem(parent),
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output_(output),
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input_(input),
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element_(element),
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from_item_(from_item),
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to_item_(to_item)
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{
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Init();
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SetConnected(true);
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}
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NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) :
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QGraphicsPathItem(parent)
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{
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Init();
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}
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void NodeViewEdge::Adjust()
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{
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// Draw a line between the two
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SetPoints(from_item()->GetOutputPoint(),
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to_item()->GetInputPoint(input_, from_item()->pos()),
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to_item()->IsExpanded());
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}
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void NodeViewEdge::SetConnected(bool c)
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{
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connected_ = c;
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update();
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}
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void NodeViewEdge::SetHighlighted(bool e)
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{
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highlighted_ = e;
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update();
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}
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void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end, bool input_is_expanded)
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{
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QPainterPath path;
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path.moveTo(start);
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double angle = qAtan2(end.y() - start.y(), end.x() - start.x());
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if (curved_) {
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double half_x = lerp(start.x(), end.x(), 0.5);
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double half_y = lerp(start.y(), end.y(), 0.5);
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QPointF cp1, cp2;
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if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal) {
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cp1 = QPointF(half_x, start.y());
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} else {
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cp1 = QPointF(start.x(), half_y);
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}
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if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal || input_is_expanded) {
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cp2 = QPointF(half_x, end.y());
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} else {
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cp2 = QPointF(end.x(), half_y);
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}
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path.cubicTo(cp1, cp2, end);
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if (!qFuzzyCompare(start.x(), end.x())) {
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double continue_x = end.x() - qCos(angle)*arrow_size_;
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double x1, x2, x3, x4, y1, y2, y3, y4;
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if (start.x() < end.x()) {
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x1 = start.x();
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x2 = cp1.x();
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x3 = cp2.x();
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x4 = end.x();
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y1 = start.y();
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y2 = cp1.y();
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y3 = cp2.y();
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y4 = end.y();
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} else {
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x1 = end.x();
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x2 = cp2.x();
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x3 = cp1.x();
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x4 = start.x();
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y1 = end.y();
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y2 = cp2.y();
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y3 = cp1.y();
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y4 = start.y();
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}
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double t = Bezier::CubicXtoT(continue_x, x1, x2, x3, x4);
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double y = Bezier::CubicTtoY(y1, y2, y3, y4, t);
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angle = qAtan2(end.y() - y, end.x() - continue_x);
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}
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} else {
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path.lineTo(end);
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}
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setPath(path);
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const double arrow_angle = 150.0 * 3.141592 / 180.0;
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QVector<QPointF> arrow_points(4);
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arrow_points[0] = end;
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arrow_points[1] = end + QPointF(qCos(angle + arrow_angle) * arrow_size_, qSin(angle + arrow_angle) * arrow_size_);
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arrow_points[2] = end + QPointF(qCos(angle - arrow_angle) * arrow_size_, qSin(angle - arrow_angle) * arrow_size_);
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arrow_points[3] = end;
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arrow_ = QPolygonF(arrow_points);
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}
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void NodeViewEdge::SetFlowDirection(NodeViewCommon::FlowDirection dir)
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{
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flow_dir_ = dir;
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Adjust();
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}
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void NodeViewEdge::SetCurved(bool e)
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{
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curved_ = e;
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update();
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}
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void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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{
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QPalette::ColorGroup group;
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QPalette::ColorRole role;
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if (connected_) {
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group = QPalette::Active;
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} else {
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group = QPalette::Disabled;
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}
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if (highlighted_ != bool(option->state & QStyle::State_Selected)) {
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role = QPalette::Highlight;
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} else {
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role = QPalette::Text;
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}
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// Draw main path
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QColor edge_color = qApp->palette().color(group, role);
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painter->setPen(QPen(edge_color, edge_width_));
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path());
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// Draw arrow
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painter->setPen(Qt::NoPen);
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painter->setBrush(edge_color);
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painter->drawPolygon(arrow_);
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}
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void NodeViewEdge::Init()
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{
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connected_ = false;
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highlighted_ = false;
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flow_dir_ = NodeViewCommon::kLeftToRight;
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curved_ = true;
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setFlag(QGraphicsItem::ItemIsSelectable);
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// Ensures this UI object is drawn behind other objects
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setZValue(-1);
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// Use font metrics to set edge width for basic high DPI support
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edge_width_ = QFontMetrics(QFont()).height() / 12;
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arrow_size_ = QFontMetrics(QFont()).height() / 2;
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}
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}
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