nodeview: stripped out auto-position function
Hopefully this shouldn't be necessary anymore
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@@ -108,7 +108,6 @@ void NodeView::SetGraph(NodeGraph *graph, const QVector<Node*> &nodes)
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if (graph_changed) {
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if (graph_) {
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// Disconnect from current graph
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//disconnect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
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disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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disconnect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
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disconnect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
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@@ -120,7 +119,6 @@ void NodeView::SetGraph(NodeGraph *graph, const QVector<Node*> &nodes)
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if (graph_) {
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// Connect to new graph
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//connect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
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connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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connect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
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connect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
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@@ -940,12 +938,6 @@ void NodeView::ShowContextMenu(const QPoint &pos)
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// Color menu
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MenuShared::instance()->AddColorCodingMenu(&m);
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m.addSeparator();
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// Auto-position action
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QAction* autopos = m.addAction(tr("Auto-Position"));
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connect(autopos, &QAction::triggered, this, &NodeView::AutoPositionDescendents);
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ViewerOutput* viewer = dynamic_cast<ViewerOutput*>(selected.first()->GetNode());
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if (viewer) {
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m.addSeparator();
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@@ -1030,15 +1022,6 @@ void NodeView::ContextMenuSetDirection(QAction *action)
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SetFlowDirection(static_cast<NodeViewCommon::FlowDirection>(action->data().toInt()));
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}
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void NodeView::AutoPositionDescendents()
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{
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QVector<Node*> selected = scene_.GetSelectedNodes();
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for (Node* n : selected) {
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scene_.ReorganizeFrom(n);
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}
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}
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void NodeView::ContextMenuFilterChanged(QAction *action)
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{
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FilterMode mode = static_cast<FilterMode>(action->data().toInt());
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