use QObject property system now that i know how to signal them

This commit is contained in:
itsmattkc
2020-11-27 10:10:24 +11:00
parent 1deb95b804
commit 8a869d0393
14 changed files with 87 additions and 135 deletions
+13 -13
View File
@@ -30,31 +30,31 @@ CropDistortNode::CropDistortNode()
AddInput(texture_input_);
left_input_ = new NodeInput(QStringLiteral("left_in"), NodeParam::kFloat, 0.0);
left_input_->set_property(QStringLiteral("min"), 0.0);
left_input_->set_property(QStringLiteral("max"), 1.0);
left_input_->set_property(QStringLiteral("view"), QStringLiteral("percent"));
left_input_->setProperty("min", 0.0);
left_input_->setProperty("max", 1.0);
left_input_->setProperty("view", QStringLiteral("percent"));
AddInput(left_input_);
top_input_ = new NodeInput(QStringLiteral("top_in"), NodeParam::kFloat, 0.0);
top_input_->set_property(QStringLiteral("min"), 0.0);
top_input_->set_property(QStringLiteral("max"), 1.0);
top_input_->set_property(QStringLiteral("view"), QStringLiteral("percent"));
top_input_->setProperty("min", 0.0);
top_input_->setProperty("max", 1.0);
top_input_->setProperty("view", QStringLiteral("percent"));
AddInput(top_input_);
right_input_ = new NodeInput(QStringLiteral("right_in"), NodeParam::kFloat, 0.0);
right_input_->set_property(QStringLiteral("min"), 0.0);
right_input_->set_property(QStringLiteral("max"), 1.0);
right_input_->set_property(QStringLiteral("view"), QStringLiteral("percent"));
right_input_->setProperty("min", 0.0);
right_input_->setProperty("max", 1.0);
right_input_->setProperty("view", QStringLiteral("percent"));
AddInput(right_input_);
bottom_input_ = new NodeInput(QStringLiteral("bottom_in"), NodeParam::kFloat, 0.0);
bottom_input_->set_property(QStringLiteral("min"), 0.0);
bottom_input_->set_property(QStringLiteral("max"), 1.0);
bottom_input_->set_property(QStringLiteral("view"), QStringLiteral("percent"));
bottom_input_->setProperty("min", 0.0);
bottom_input_->setProperty("max", 1.0);
bottom_input_->setProperty("view", QStringLiteral("percent"));
AddInput(bottom_input_);
feather_input_ = new NodeInput(QStringLiteral("feather_in"), NodeParam::kFloat, 0.0);
feather_input_->set_property(QStringLiteral("min"), 0.0);
feather_input_->setProperty("min", 0.0);
AddInput(feather_input_);
}