multicam: allow overrides by selecting multicam nodes in nodeview
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@@ -122,6 +122,17 @@ public:
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}
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}
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void SetNodeViewSelections(const QVector<Node*> &n)
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{
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node_view_selected_ = n;
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if (!IsPlaying()) {
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// If is playing, this will happen by the next frame automatically
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DetectMulticamNode(GetTime());
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UpdateTextureFromNode();
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}
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}
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void ConnectMulticamWidget(MulticamWidget *p);
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public slots:
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@@ -340,6 +351,7 @@ private:
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int ignore_scrub_;
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QVector<Block*> timeline_selected_blocks_;
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QVector<Node*> node_view_selected_;
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MulticamWidget *multicam_panel_;
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