rewrote node data types as or flags
The data types can now be or'd to match broader data types.
This commit is contained in:
+8
-31
@@ -45,7 +45,7 @@ NodeParam::~NodeParam()
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}
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}
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const QString NodeParam::id()
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const QString NodeParam::id() const
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{
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return id_;
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}
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@@ -184,40 +184,13 @@ NodeEdgePtr NodeParam::DisconnectForNewOutput(NodeInput *input)
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return nullptr;
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}
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QString NodeParam::GetDefaultDataTypeName(const DataType& type)
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{
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switch (type) {
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case kNone: return tr("None");
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case kInt: return tr("Integer");
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case kFloat: return tr("Float");
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case kColor: return tr("Color");
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case kString: return tr("String");
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case kBoolean: return tr("Boolean");
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case kFont: return tr("Font");
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case kFile: return tr("File");
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case kTexture: return tr("Texture");
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case kMatrix: return tr("Matrix");
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case kBlock: return tr("Block");
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case kFootage: return tr("Footage");
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case kTrack: return tr("Track");
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case kRational: return tr("Rational");
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case kVec2: return tr("Vector2D");
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case kVec3: return tr("Vector3D");
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case kVec4: return tr("Vector4D");
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case kSamples: return tr("Samples");
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case kAny: return tr("Any");
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}
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return QString();
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}
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QByteArray NodeParam::ValueToBytes(const NodeParam::DataType &type, const QVariant &value)
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{
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switch (type) {
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case kInt: return ValueToBytesInternal<int>(value);
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case kFloat: return ValueToBytesInternal<float>(value);
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case kColor: return ValueToBytesInternal<QColor>(value);
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case kString: return ValueToBytesInternal<QString>(value);
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case kText: return ValueToBytesInternal<QString>(value);
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case kBoolean: return ValueToBytesInternal<bool>(value);
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case kFont: return ValueToBytesInternal<QString>(value); // FIXME: This should probably be a QFont?
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case kFile: return ValueToBytesInternal<QString>(value);
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@@ -231,9 +204,13 @@ QByteArray NodeParam::ValueToBytes(const NodeParam::DataType &type, const QVaria
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case kNone:
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case kFootage:
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case kTexture:
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case kBlock:
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case kTrack:
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case kSamples:
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case kDecimal:
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case kWholeNumber:
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case kNumber:
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case kString:
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case kBuffer:
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case kVector:
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case kAny:
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break;
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}
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+148
-37
@@ -55,60 +55,171 @@ public:
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* @brief The types of data that can be passed between Nodes
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*/
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enum DataType {
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kNone,
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kNone = 0x0,
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/// Resolves to `int`
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kInt,
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/**
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****************************** SPECIFIC IDENTIFIERS ******************************
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*/
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/// Resolves to `double`
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kFloat,
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/**
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* Integer type
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*
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* Resolves to `int` (may resolve to `long` in the future).
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*/
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kInt = 0x1,
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/// Resolves to TBA
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kColor,
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/**
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* Decimal (floating-point) type
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*
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* Resolves to `double`.
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*/
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kFloat = 0x2,
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/// Resolves to `QString`
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kString,
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/**
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* Decimal (rational) type
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*
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* Resolves to `double`.
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*/
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kRational = 0x4,
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/// Resolves to `bool`
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kBoolean,
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/**
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* Boolean type
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*
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* Resolves to `bool`.
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*/
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kBoolean = 0x8,
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/// Resolves to TBA
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kFont,
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/**
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* Floating-point type
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*
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* Resolves to `QRgba64`.
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*
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* Colors passed around the nodes should always be in reference space and preferably use
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*/
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kColor = 0x10,
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/// Resolves to `QString` filename
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kFile,
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/**
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* Matrix type
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*
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* Resolves to `QMatrix4x4`.
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*/
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kMatrix = 0x20,
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/// Resolves to `RenderTexturePtr`
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kTexture,
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/**
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* Text type
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*
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* Resolves to `QString`.
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*/
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kText = 0x40,
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/// Resolves to `QMatrix4x4`
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kMatrix,
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/**
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* Font type
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*
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* Resolves to `QFont`.
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*/
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kFont = 0x80,
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/// Resolves to `Block*`
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kBlock,
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/**
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* File type
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*
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* Resolves to a `QString` containing an absolute file path.
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*/
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kFile = 0x100,
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/// Resolves to `Footage*`
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kFootage,
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/**
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* Image buffer type
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*
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* True value type depends on the render engine used.
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*/
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kTexture = 0x200,
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/// Resolves to `TrackOutput*`
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kTrack,
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/**
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* Audio samples type
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*
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* Resolves to `QVector4D`.
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*/
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kSamples = 0x400,
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/// Resolves to `rational`
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kRational,
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/**
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* Footage stream identifier type
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*
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* Resolves to `StreamPtr`.
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*/
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kFootage = 0x800,
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/// Resolves to `QVector2D`
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kVec2,
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/**
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* Two-dimensional vector (XY) type
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*
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* Resolves to `QVector2D`.
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*/
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kVec2 = 0x1000,
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/// Resolves to `QVector3D`
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kVec3,
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/**
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* Three-dimensional vector (XYZ) type
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*
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* Resolves to `QVector3D`.
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*/
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kVec3 = 0x2000,
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/// Resolves to `QVector4D`
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kVec4,
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/**
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* Four-dimensional vector (XYZW) type
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*
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* Resolves to `QVector4D`.
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*/
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kVec4 = 0x4000,
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/// Resolves to `QByteArray`
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kSamples,
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/**
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****************************** BROAD IDENTIFIERS ******************************
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*/
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kAny
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/**
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* Identifier for type that contains a decimal number
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*
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* Includes kFloat and kRational.
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*/
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kDecimal = 0x6,
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/**
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* Identifier for type that contains a whole number
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*
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* Includes kInt and kBoolean.
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*/
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kWholeNumber = 0x9,
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/**
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* Identifier for type that contains a number of any kind (whole or decimal)
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*
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* Includes kInt, kFloat, kRational, and kBoolean.
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*/
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kNumber = 0xF,
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/**
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* Identifier for type that contains a text string of any kind.
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*
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* Includes kText and kFile.
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*/
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kString = 0x140,
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/**
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* Identifier for type that contains a either an image or audio buffer
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*
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* Includes kTexture and kSamples.
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*/
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kBuffer = 0x600,
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/**
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* Identifier for type that contains a vector (two- to four-dimensional)
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*
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* Includes kVec2, kVec3, kVec4, and kColor.
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*/
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kVector = 0x7010,
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/**
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* Identifier for any type
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*
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* Matches with all types except for kNone
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*/
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kAny = 0xFFFFFFFF
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};
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/**
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@@ -121,7 +232,7 @@ public:
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/**
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* @brief Return ID of this parameter
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*/
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const QString id();
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const QString id() const;
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/**
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* @brief The type of node paramter this is
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