finished upgrade to ocio v2
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@@ -54,7 +54,7 @@ void RenderProcessor::Run()
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NodeValueTable table = ProcessInput(viewer->texture_input(),
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TimeRange(time, time + viewer->video_params().time_base()));
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Renderer::TexturePtr texture = table.Get(NodeParam::kTexture).value<Renderer::TexturePtr>();
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TexturePtr texture = table.Get(NodeParam::kTexture).value<TexturePtr>();
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VideoParams frame_params = viewer->video_params();
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@@ -222,7 +222,7 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const TrackOutput *track, con
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QVariant RenderProcessor::ProcessVideoFootage(StreamPtr stream, const rational &input_time)
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{
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Renderer::TexturePtr value = nullptr;
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TexturePtr value = nullptr;
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// Check the still frame cache. On large frames such as high resolution still images, uploading
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// and color managing them for every frame is a waste of time, so we implement a small cache here
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@@ -285,9 +285,9 @@ QVariant RenderProcessor::ProcessVideoFootage(StreamPtr stream, const rational &
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if (frame) {
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// Return a texture from the derived class
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Renderer::TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(),
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frame->data(),
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frame->linesize_pixels());
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TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(),
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frame->data(),
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frame->linesize_pixels());
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// We convert to our rendering pixel format, since that will always be float-based which
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// is necessary for correct color conversion
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@@ -361,7 +361,7 @@ QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range
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const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
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Renderer::TexturePtr destination = render_ctx_->CreateTexture(video_params);
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TexturePtr destination = render_ctx_->CreateTexture(video_params);
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// Run shader
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render_ctx_->BlitToTexture(shader, job, destination.get());
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@@ -423,9 +423,9 @@ QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const Generat
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node->GenerateFrame(frame, job);
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Renderer::TexturePtr texture = render_ctx_->CreateTexture(frame->video_params(),
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frame->data(),
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frame->linesize_pixels());
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TexturePtr texture = render_ctx_->CreateTexture(frame->video_params(),
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frame->data(),
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frame->linesize_pixels());
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texture->set_has_meaningful_alpha(job.GetAlphaChannelRequired());
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@@ -456,7 +456,7 @@ QVariant RenderProcessor::GetCachedFrame(const Node *node, const rational &time)
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qDebug() << "Using cached frame!";
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Renderer::TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
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TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
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return QVariant::fromValue(texture);
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} else {
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qDebug() << "Not using cached frame because frame is null";
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