diff --git a/app/shaders/opacity.frag b/app/shaders/opacity.frag
index c74e8bf98..d57ce94ad 100644
--- a/app/shaders/opacity.frag
+++ b/app/shaders/opacity.frag
@@ -6,5 +6,5 @@ uniform sampler2D tex_in;
uniform float opacity_in;
void main(void) {
- gl_FragColor = texture2D(tex_in, ove_texcoord) * (opacity_in * 0.01);
+ gl_FragColor = texture2D(tex_in, ove_texcoord) * (opacity_in);
}
diff --git a/app/shaders/opacity.xml b/app/shaders/opacity.xml
index 82a4af59b..e6304e2c9 100644
--- a/app/shaders/opacity.xml
+++ b/app/shaders/opacity.xml
@@ -21,8 +21,9 @@
Opacity
0
- 100
- 100
+ 1
+ percent
+ 1