diff --git a/app/shaders/opacity.frag b/app/shaders/opacity.frag index c74e8bf98..d57ce94ad 100644 --- a/app/shaders/opacity.frag +++ b/app/shaders/opacity.frag @@ -6,5 +6,5 @@ uniform sampler2D tex_in; uniform float opacity_in; void main(void) { - gl_FragColor = texture2D(tex_in, ove_texcoord) * (opacity_in * 0.01); + gl_FragColor = texture2D(tex_in, ove_texcoord) * (opacity_in); } diff --git a/app/shaders/opacity.xml b/app/shaders/opacity.xml index 82a4af59b..e6304e2c9 100644 --- a/app/shaders/opacity.xml +++ b/app/shaders/opacity.xml @@ -21,8 +21,9 @@ Opacity 0 - 100 - 100 + 1 + percent + 1