a first attempt at a new render system

This commit is contained in:
itsmattkc
2020-05-14 14:43:03 +10:00
parent c5dfddff0d
commit 863ae1b913
60 changed files with 927 additions and 3164 deletions
+25 -27
View File
@@ -24,7 +24,7 @@
OLIVE_NAMESPACE_ENTER
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range) const
{
NodeValueDatabase database;
@@ -38,7 +38,17 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRa
TimeRange input_time = node->InputTimeAdjustment(input, range);
NodeValueTable table = ProcessInput(input, input_time);
NodeValueTable table;
if (input->IsConnected()) {
// Value will equal something from the connected node, follow it
table = GenerateTable(input->get_connected_node(), range);
} else {
// Push onto the table the value at this time from the input
QVariant input_value = input->get_value_at_time(range.in());
table.Push(input->data_type(), input_value);
}
// Exception for Footage types where we actually retrieve some Footage data from a decoder
if (input->data_type() == NodeParam::kFootage) {
@@ -63,29 +73,32 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRa
return database;
}
NodeValueTable NodeTraverser::ProcessNode(const NodeDependency& dep)
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const TimeRange& range) const
{
const Node* node = dep.node();
if (node->IsTrack()) {
if (n->IsTrack()) {
// If the range is not wholly contained in this Block, we'll need to do some extra processing
return RenderBlock(static_cast<const TrackOutput*>(node), dep.range());
return GenerateBlockTable(static_cast<const TrackOutput*>(n), range);
}
// FIXME: Cache certain values here if we've already processed them before
// Generate database of input values of node
NodeValueDatabase database = GenerateDatabase(node, dep.range());
NodeValueDatabase database = GenerateDatabase(n, range);
// By this point, the node should have all the inputs it needs to render correctly
NodeValueTable table = node->Value(database);
NodeValueTable table = n->Value(database);
ProcessNodeEvent(node, dep.range(), database, table);
ProcessNodeEvent(n, range, database, table);
return table;
}
NodeValueTable NodeTraverser::RenderBlock(const TrackOutput *track, const TimeRange &range)
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const rational &in, const rational &out) const
{
return GenerateTable(n, TimeRange(in, out));
}
NodeValueTable NodeTraverser::GenerateBlockTable(const TrackOutput *track, const TimeRange &range) const
{
// By default, just follow the in point
Block* active_block = track->BlockAtTime(range.in());
@@ -93,7 +106,7 @@ NodeValueTable NodeTraverser::RenderBlock(const TrackOutput *track, const TimeRa
NodeValueTable table;
if (active_block) {
table = ProcessNode(NodeDependency(active_block, range));
table = GenerateTable(active_block, range);
}
return table;
@@ -104,19 +117,4 @@ StreamPtr NodeTraverser::ResolveStreamFromInput(NodeInput *input)
return input->get_standard_value().value<StreamPtr>();
}
NodeValueTable NodeTraverser::ProcessInput(const NodeInput *input, const TimeRange& range)
{
if (input->IsConnected()) {
// Value will equal something from the connected node, follow it
return ProcessNode(NodeDependency(input->get_connected_node(), range));
} else {
// Push onto the table the value at this time from the input
QVariant input_value = input->get_value_at_time(range.in());
NodeValueTable table;
table.Push(input->data_type(), input_value);
return table;
}
}
OLIVE_NAMESPACE_EXIT