gles transition almost complete
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@@ -414,8 +414,9 @@ namespace olive {
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namespace rendering {
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extern GLfloat blit_vertices[];
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extern GLfloat blit_texcoords[];
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void Blit(QOpenGLShaderProgram* pipeline);
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QOpenGLShaderProgramPtr GetPipeline();
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extern GLfloat flipped_blit_texcoords[];
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void Blit(QOpenGLShaderProgram* pipeline, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4());
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QOpenGLShaderProgramPtr GetPipeline(const QString &shader_code = QString());
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}
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}
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