use ffmpeg for sample packing
FFmpeg has a much more optimized algorithm than we do so may as well use it.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef PACKEDPROCESSOR_H
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#define PACKEDPROCESSOR_H
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extern "C" {
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#include <libswresample/swresample.h>
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}
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#include "codec/samplebuffer.h"
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#include "render/audioparams.h"
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namespace olive {
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class PackedProcessor
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{
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public:
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PackedProcessor();
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~PackedProcessor();
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DISABLE_COPY_MOVE(PackedProcessor)
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bool Open(const AudioParams ¶ms);
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QByteArray Convert(SampleBufferPtr planar);
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void Close();
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bool IsOpen() const
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{
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return swr_ctx_;
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}
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private:
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SwrContext *swr_ctx_;
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};
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}
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#endif // PACKEDPROCESSOR_H
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