nodeview: show label and type if label is set
Might not keep this, but we should have something to make the node types clear when labelled.
This commit is contained in:
@@ -236,8 +236,8 @@ void NodeViewItem::ToggleExpanded()
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void NodeViewItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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{
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// HACK for getting the main QWidget palette color (the `widget`'s palette uses the NodeView color instead which we
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// don't want here)
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// Use main window palette since the palette passed in `widget` is the NodeView palette which
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// has been slightly modified
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QPalette app_pal = Core::instance()->main_window()->palette();
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// Draw background rect if expanded
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@@ -272,70 +272,33 @@ void NodeViewItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *opti
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painter->setPen(app_pal.color(QPalette::Text));
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QString node_label;
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QString node_label = node_->GetLabel();
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QString node_shortname = node_->ShortName();
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if (!node_->GetLabel().isEmpty()) {
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// Use label directly if node has one
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node_label = node_->GetLabel();
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} else {
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Track* track = dynamic_cast<Track*>(node_);
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if (track) {
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// Exception for tracks
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node_label = Track::GetDefaultTrackName(track->type(), track->Index());
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} else {
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// Otherwise, just use the node's short name
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node_label = node_->ShortName();
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if (node_label.isEmpty()) {
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// If this is a track and has no user-supplied label, generate an automatic one
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Track* track_cast_test = dynamic_cast<Track*>(node_);
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if (track_cast_test) {
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node_label = Track::GetDefaultTrackName(track_cast_test->type(), track_cast_test->Index());
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}
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}
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QFont f;
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QFontMetrics fm(f);
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// Draw right or down arrow based on expanded state
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int icon_size = fm.height() / 2;
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int icon_padding = title_bar_rect_.height() / 2 - icon_size / 2;
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int icon_full_size = icon_size + icon_padding * 2;
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const QIcon& expand_icon = IsExpanded() ? icon::TriDown : icon::TriRight;
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expand_icon.paint(painter, QRect(title_bar_rect_.x() + icon_padding,
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title_bar_rect_.y() + icon_padding,
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icon_size,
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icon_size));
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// Calculate how much space we have for text
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int item_width = title_bar_rect_.width();
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int max_text_width = item_width - DefaultTextPadding() * 2 - icon_full_size;
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int label_width = QtUtils::QFontMetricsWidth(fm, node_label);
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// Concatenate text if necessary (adds a "..." to the end and removes characters until the
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// string fits in the bounds)
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if (label_width > max_text_width) {
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QString concatenated;
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do {
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node_label.chop(1);
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concatenated = QCoreApplication::translate("NodeViewItem", "%1...").arg(node_label);
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} while ((label_width = QtUtils::QFontMetricsWidth(fm, concatenated)) > max_text_width);
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node_label = concatenated;
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if (node_label.isEmpty()) {
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// Draw shortname only
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DrawNodeTitle(painter, node_shortname, title_bar_rect_, Qt::AlignVCenter);
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} else {
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int text_pad = DefaultTextPadding()/2;
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QRectF safe_label_bounds = title_bar_rect_.adjusted(text_pad, text_pad, -text_pad, -text_pad);
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QFont f;
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qreal font_sz = f.pointSizeF();
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f.setPointSizeF(font_sz * 0.8);
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painter->setFont(f);
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DrawNodeTitle(painter, node_label, safe_label_bounds, Qt::AlignTop);
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f.setPointSizeF(font_sz * 0.6);
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painter->setFont(f);
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DrawNodeTitle(painter, node_shortname, safe_label_bounds, Qt::AlignBottom);
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}
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// Determine the text color (automatically calculate from node background color)
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painter->setPen(ColorCoding::GetUISelectorColor(node_->color()));
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// Determine X position (favors horizontal centering unless it'll overrun the arrow)
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QRectF text_rect = title_bar_rect_;
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Qt::Alignment text_align = Qt::AlignCenter;
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int likely_x = item_width / 2 - label_width / 2;
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if (likely_x < icon_full_size) {
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text_rect.adjust(icon_full_size, 0, 0, 0);
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text_align = Qt::AlignLeft | Qt::AlignVCenter;
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}
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// Draw the text in a rect (the rect is sized around text already in the constructor)
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painter->drawText(text_rect,
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text_align,
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node_label);
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}
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// Draw final border
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@@ -404,6 +367,56 @@ void NodeViewItem::ReadjustAllEdges()
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}
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}
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void NodeViewItem::DrawNodeTitle(QPainter* painter, QString text, const QRectF& rect, Qt::Alignment vertical_align)
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{
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QFontMetrics fm = painter->fontMetrics();
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// Draw right or down arrow based on expanded state
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int icon_size = fm.height() / 2;
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int icon_padding = title_bar_rect_.height() / 2 - icon_size / 2;
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int icon_full_size = icon_size + icon_padding * 2;
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const QIcon& expand_icon = IsExpanded() ? icon::TriDown : icon::TriRight;
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expand_icon.paint(painter, QRect(title_bar_rect_.x() + icon_padding,
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title_bar_rect_.y() + icon_padding,
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icon_size,
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icon_size));
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// Calculate how much space we have for text
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int item_width = title_bar_rect_.width();
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int max_text_width = item_width - DefaultTextPadding() * 2 - icon_full_size;
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int label_width = QtUtils::QFontMetricsWidth(fm, text);
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// Concatenate text if necessary (adds a "..." to the end and removes characters until the
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// string fits in the bounds)
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if (label_width > max_text_width) {
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QString concatenated;
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do {
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text.chop(1);
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concatenated = QCoreApplication::translate("NodeViewItem", "%1...").arg(text);
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} while ((label_width = QtUtils::QFontMetricsWidth(fm, concatenated)) > max_text_width);
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text = concatenated;
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}
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// Determine the text color (automatically calculate from node background color)
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painter->setPen(ColorCoding::GetUISelectorColor(node_->color()));
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// Determine X position (favors horizontal centering unless it'll overrun the arrow)
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QRectF text_rect = rect;
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Qt::Alignment text_align = Qt::AlignHCenter | vertical_align;
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int likely_x = item_width / 2 - label_width / 2;
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if (likely_x < icon_full_size) {
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text_rect.adjust(icon_full_size, 0, 0, 0);
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text_align = Qt::AlignLeft | vertical_align;
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}
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// Draw the text in a rect (the rect is sized around text already in the constructor)
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painter->drawText(text_rect,
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text_align,
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text);
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}
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void NodeViewItem::SetHighlightedIndex(int index)
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{
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if (highlighted_index_ == index) {
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