convert to reference space in media node
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@@ -206,15 +206,13 @@ QVariant MediaInput::Value(NodeOutput *output, const rational &time)
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// Use an OCIO pipeline shader (which wraps in a default pipeline and will also handle alpha association)
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if (pipeline_ == nullptr) {
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/*pipeline_ = olive::ShaderGenerator::OCIOPipeline(renderer->context(),
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pipeline_ = olive::ShaderGenerator::OCIOPipeline(renderer->context(),
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ocio_texture_, // FIXME: A raw GLuint texture, should wrap this up
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color_service_->GetProcessor(),
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alpha_is_associated);
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// Used for cleanup later
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ocio_ctx_ = renderer->context();*/
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pipeline_ = olive::ShaderGenerator::DefaultPipeline();
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ocio_ctx_ = renderer->context();
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}
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} else if (pipeline_ == nullptr) {
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// In online, the color transformation was performed on the CPU (see above), so we only need to blit
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@@ -232,8 +230,12 @@ QVariant MediaInput::Value(NodeOutput *output, const rational &time)
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internal_tex_.Bind();
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// Use pipeline to blit using transformation matrix from input
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QMatrix4x4 m;
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olive::gl::Blit(pipeline_, false);
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QMatrix4x4 transform;
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if (renderer->mode() == olive::RenderMode::kOffline) {
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olive::gl::OCIOBlit(pipeline_, ocio_texture_, false, transform);
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} else {
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olive::gl::Blit(pipeline_, false, transform);
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}
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// Release everything
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internal_tex_.Release();
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