effect UIs ported to nodes
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+24
-1
@@ -30,14 +30,37 @@ void NodeEditor::Retranslate()
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void NodeEditor::LoadEvent()
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{
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nodes_.resize(open_effects_.size());
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for (int i=0;i<open_effects_.size();i++) {
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scene_.addWidget(open_effects_.at(i));
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EffectUI* effect_ui = open_effects_.at(i);
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NodeUI* node_ui = new NodeUI();
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effect_ui->SetNodeParent(node_ui);
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effect_ui->SetSelectable(false);
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node_ui->SetWidget(effect_ui);
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node_ui->AddToScene(&scene_);
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nodes_[i] = node_ui;
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}
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}
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void NodeEditor::ClearEvent()
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{
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NodeUI* node;
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foreach (node, nodes_) {
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delete node;
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}
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nodes_.clear();
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}
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void NodeEditor::Scroll(qreal x, qreal y)
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{
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NodeUI* node;
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foreach (node, nodes_) {
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node->moveBy(x, y);
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}
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