use strings to connect nodes

This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
This commit is contained in:
itsmattkc
2021-02-09 15:48:37 +11:00
parent d1a3e22eaa
commit 81c1922911
138 changed files with 4487 additions and 3913 deletions
+4 -4
View File
@@ -53,7 +53,7 @@ public:
* in this view/scene), this function returns nullptr.
*/
NodeViewItem* NodeToUIObject(Node* n);
NodeViewEdge *EdgeToUIObject(Node* output, NodeInput *input, int element);
NodeViewEdge *EdgeToUIObject(const NodeOutput &output, const NodeInput &input);
QVector<Node *> GetSelectedNodes() const;
QVector<NodeViewItem*> GetSelectedItems() const;
@@ -98,8 +98,8 @@ public slots:
*/
void RemoveNode(Node* node);
void AddEdge(Node* output, NodeInput* input, int element);
void RemoveEdge(Node* output, NodeInput* input, int element);
void AddEdge(const NodeOutput& output, const NodeInput& input);
void RemoveEdge(const NodeOutput& output, const NodeInput& input);
/**
* @brief Set whether edges in this scene should be curved or not
@@ -109,7 +109,7 @@ public slots:
private:
static int DetermineWeight(Node* n);
void AddEdgeInternal(Node* output, NodeInput* input, int element, NodeViewItem* from, NodeViewItem* to);
void AddEdgeInternal(const NodeOutput &output, const NodeInput &input, NodeViewItem* from, NodeViewItem* to);
QHash<Node*, NodeViewItem*> item_map_;