use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
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@@ -187,8 +187,8 @@ void NodeViewItem::SetNode(Node *n)
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if (node_) {
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node_->Retranslate();
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foreach (NodeInput* input, node_->parameters()) {
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if (input->IsConnectable()) {
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foreach (const QString& input, node_->inputs()) {
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if (node_->IsInputConnectable(input)) {
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node_inputs_.append(input);
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}
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}
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@@ -258,7 +258,7 @@ void NodeViewItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *opti
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painter->fillRect(input_rect, highlight_col);
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}
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painter->drawText(input_rect, Qt::AlignCenter, node_inputs_.at(i)->name());
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painter->drawText(input_rect, Qt::AlignCenter, node_->GetInputName(node_inputs_.at(i)));
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}
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}
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@@ -430,17 +430,12 @@ QRectF NodeViewItem::GetInputRect(int index) const
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return r;
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}
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QPointF NodeViewItem::GetInputPoint(NodeInput *input, const QPointF& source_pos) const
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QPointF NodeViewItem::GetInputPoint(const QString &input, int element, const QPointF& source_pos) const
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{
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return GetInputPoint(node_inputs_.indexOf(input), source_pos);
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return pos() + GetInputPointInternal(node_inputs_.indexOf(input), source_pos);
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}
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QPointF NodeViewItem::GetInputPoint(int input, const QPointF &source_pos) const
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{
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return pos() + GetInputPointInternal(input, source_pos);
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}
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QPointF NodeViewItem::GetOutputPoint() const
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QPointF NodeViewItem::GetOutputPoint(const QString& output) const
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{
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switch (flow_dir_) {
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case NodeViewCommon::kLeftToRight:
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