use strings to connect nodes

This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
This commit is contained in:
itsmattkc
2021-02-09 15:48:37 +11:00
parent d1a3e22eaa
commit 81c1922911
138 changed files with 4487 additions and 3913 deletions
+24 -25
View File
@@ -40,7 +40,6 @@ NodeView::NodeView(QWidget *parent) :
drop_edge_(nullptr),
create_edge_(nullptr),
create_edge_dst_(nullptr),
create_edge_dst_input_(nullptr),
create_edge_dst_temp_expanded_(false),
filter_mode_(kFilterShowSelectedBlocks),
scale_(1.0)
@@ -103,10 +102,8 @@ void NodeView::SetGraph(NodeGraph *graph)
}
foreach (Node* n, graph_->nodes()) {
foreach (NodeInput* input, n->parameters()) {
for (auto it=input->edges().cbegin(); it!=input->edges().cend(); it++) {
scene_.AddEdge(it->second, input, it->first);
}
for (auto it=n->input_connections().cbegin(); it!=n->input_connections().cend(); it++) {
scene_.AddEdge(it->second, it->first);
}
}
}
@@ -124,7 +121,7 @@ void NodeView::DeleteSelected()
QVector<NodeViewEdge *> selected_edges = scene_.GetSelectedEdges();
foreach (NodeViewEdge* edge, selected_edges) {
command->add_child(new NodeEdgeRemoveCommand(edge->output(), edge->input(), edge->element()));
command->add_child(new NodeEdgeRemoveCommand(edge->output(), edge->input()));
}
}
@@ -426,18 +423,18 @@ void NodeView::mouseMoveEvent(QMouseEvent *event)
if (highlight_index >= 0) {
create_edge_dst_input_ = create_edge_dst_->GetInputAtIndex(highlight_index);
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(),
create_edge_dst_->GetInputPoint(highlight_index, create_edge_src_->pos()),
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(Node::kDefaultOutput),
create_edge_dst_->GetInputPoint(create_edge_dst_input_.input(), create_edge_dst_input_.element(), create_edge_src_->pos()),
true);
} else {
create_edge_dst_input_ = nullptr;
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(),
create_edge_dst_input_.Reset();
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(Node::kDefaultOutput),
scene_pt,
false);
}
// Set connected to whether we have a valid input destination
create_edge_->SetConnected(create_edge_dst_input_);
create_edge_->SetConnected(create_edge_dst_input_.IsValid());
return;
}
@@ -466,20 +463,22 @@ void NodeView::mouseMoveEvent(QMouseEvent *event)
new_drop_edge = dynamic_cast<NodeViewEdge*>(item);
if (new_drop_edge) {
drop_input_ = nullptr;
drop_input_.Reset();
foreach (NodeInput* input, attached_node->parameters()) {
if (input->IsConnectable()) {
if (input->GetDataType() == new_drop_edge->input()->GetDataType()) {
drop_input_ = input;
foreach (const QString& input, attached_node->inputs()) {
NodeInput i(attached_node, input);
if (attached_node->IsInputConnectable(input)) {
if (attached_node->GetInputDataType(input) == new_drop_edge->input().GetDataType()) {
drop_input_ = i;
break;
} else if (!drop_input_) {
drop_input_ = input;
} else if (!drop_input_.IsValid()) {
drop_input_ = i;
}
}
}
if (drop_input_) {
if (drop_input_.IsValid()) {
break;
} else {
new_drop_edge = nullptr;
@@ -519,10 +518,10 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
create_edge_dst_->SetExpanded(false);
}
if (create_edge_dst_input_) {
if (create_edge_dst_input_.IsValid()) {
// Make connection
Core::instance()->undo_stack()->push(new NodeEdgeAddCommand(create_edge_src_->GetNode(), create_edge_dst_input_, -1));
create_edge_dst_input_ = nullptr;
Core::instance()->undo_stack()->push(new NodeEdgeAddCommand(create_edge_src_->GetNode(), create_edge_dst_input_));
create_edge_dst_input_.Reset();
}
create_edge_dst_ = nullptr;
@@ -539,11 +538,11 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
MultiUndoCommand* command = new MultiUndoCommand();
// Remove old edge
command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input(), drop_edge_->element()));
command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
// Place new edges
command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_, -1));
command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input(), drop_edge_->element()));
command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
Core::instance()->undo_stack()->push(command);
}