use strings to connect nodes

This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
This commit is contained in:
itsmattkc
2021-02-09 15:48:37 +11:00
parent d1a3e22eaa
commit 81c1922911
138 changed files with 4487 additions and 3913 deletions
@@ -30,8 +30,7 @@
namespace olive {
NodeParamViewKeyframeControl::NodeParamViewKeyframeControl(bool right_align, QWidget *parent) :
QWidget(parent),
input_(nullptr)
QWidget(parent)
{
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setMargin(0);
@@ -64,37 +63,36 @@ NodeParamViewKeyframeControl::NodeParamViewKeyframeControl(bool right_align, QWi
connect(next_key_btn_, &QPushButton::clicked, this, &NodeParamViewKeyframeControl::GoToNextKey);
connect(toggle_key_btn_, &QPushButton::clicked, this, &NodeParamViewKeyframeControl::ToggleKeyframe);
connect(enable_key_btn_, &QPushButton::toggled, this, &NodeParamViewKeyframeControl::ShowButtonsFromKeyframeEnable);
connect(enable_key_btn_, &QPushButton::clicked, this, &NodeParamViewKeyframeControl::KeyframeEnableChanged);
connect(enable_key_btn_, &QPushButton::clicked, this, &NodeParamViewKeyframeControl::KeyframeEnableBtnClicked);
// Set defaults
SetInput(nullptr, -1);
SetInput(NodeInput());
ShowButtonsFromKeyframeEnable(false);
}
void NodeParamViewKeyframeControl::SetInput(NodeInput *input, int element)
void NodeParamViewKeyframeControl::SetInput(const NodeInput& input)
{
if (input_ != nullptr) {
disconnect(input_, &NodeInput::KeyframeEnableChanged, enable_key_btn_, &QPushButton::setChecked);
disconnect(input_, &NodeInput::KeyframeAdded, this, &NodeParamViewKeyframeControl::UpdateState);
disconnect(input_, &NodeInput::KeyframeRemoved, this, &NodeParamViewKeyframeControl::UpdateState);
disconnect(input_, &NodeInput::KeyframeTimeChanged, this, &NodeParamViewKeyframeControl::UpdateState);
if (input_.IsValid()) {
disconnect(input_.node(), &Node::KeyframeEnableChanged, this, &NodeParamViewKeyframeControl::KeyframeEnableChanged);
disconnect(input_.node(), &Node::KeyframeAdded, this, &NodeParamViewKeyframeControl::UpdateState);
disconnect(input_.node(), &Node::KeyframeRemoved, this, &NodeParamViewKeyframeControl::UpdateState);
disconnect(input_.node(), &Node::KeyframeTimeChanged, this, &NodeParamViewKeyframeControl::UpdateState);
}
input_ = input;
element_ = element;
SetButtonsEnabled(input_);
SetButtonsEnabled(input_.IsValid());
// Pick up keyframing value
enable_key_btn_->setChecked(input_ && input_->IsKeyframing(element_));
enable_key_btn_->setChecked(input_.IsValid() && input_.IsKeyframing());
// Update buttons
UpdateState();
if (input_ != nullptr) {
connect(input_, &NodeInput::KeyframeEnableChanged, enable_key_btn_, &QPushButton::setChecked);
connect(input_, &NodeInput::KeyframeAdded, this, &NodeParamViewKeyframeControl::UpdateState);
connect(input_, &NodeInput::KeyframeRemoved, this, &NodeParamViewKeyframeControl::UpdateState);
connect(input_, &NodeInput::KeyframeTimeChanged, this, &NodeParamViewKeyframeControl::UpdateState);
if (input_.IsValid()) {
connect(input_.node(), &Node::KeyframeEnableChanged, this, &NodeParamViewKeyframeControl::KeyframeEnableChanged);
connect(input_.node(), &Node::KeyframeAdded, this, &NodeParamViewKeyframeControl::UpdateState);
connect(input_.node(), &Node::KeyframeRemoved, this, &NodeParamViewKeyframeControl::UpdateState);
connect(input_.node(), &Node::KeyframeTimeChanged, this, &NodeParamViewKeyframeControl::UpdateState);
}
}
@@ -124,12 +122,12 @@ void NodeParamViewKeyframeControl::SetButtonsEnabled(bool e)
rational NodeParamViewKeyframeControl::GetCurrentTimeAsNodeTime() const
{
return GetAdjustedTime(GetTimeTarget(), input_->parent(), time_, true);
return GetAdjustedTime(GetTimeTarget(), input_.node(), time_, true);
}
rational NodeParamViewKeyframeControl::ConvertToViewerTime(const rational &r) const
{
return GetAdjustedTime(input_->parent(), GetTimeTarget(), r, false);
return GetAdjustedTime(input_.node(), GetTimeTarget(), r, false);
}
void NodeParamViewKeyframeControl::ShowButtonsFromKeyframeEnable(bool e)
@@ -143,34 +141,33 @@ void NodeParamViewKeyframeControl::ToggleKeyframe(bool e)
{
rational node_time = GetCurrentTimeAsNodeTime();
QVector<NodeKeyframe*> keys = input_->GetKeyframesAtTime(node_time, element_);
QVector<NodeKeyframe*> keys = input_.node()->GetKeyframesAtTime(input_, node_time);
MultiUndoCommand* command = new MultiUndoCommand();
int nb_tracks = input_->GetNumberOfKeyframeTracks();
int nb_tracks = input_.node()->GetNumberOfKeyframeTracks(input_);
if (e && keys.isEmpty()) {
// Add a keyframe here (one for each track)
for (int i=0;i<nb_tracks;i++) {
NodeKeyframe* key = new NodeKeyframe(node_time,
input_->GetValueAtTimeForTrack(node_time, i, element_),
input_->GetBestKeyframeTypeForTime(node_time, i, element_),
input_.node()->GetSplitValueAtTimeOnTrack(input_, node_time, i),
input_.node()->GetBestKeyframeTypeForTimeOnTrack(input_, node_time, i),
i,
element_);
input_.element(),
input_.input());
command->add_child(new NodeParamInsertKeyframeCommand(input_, key));
command->add_child(new NodeParamInsertKeyframeCommand(input_.node(), key));
}
} else if (!e && !keys.isEmpty()) {
// Remove all keyframes at this time
foreach (NodeKeyframe* key, keys) {
command->add_child(new NodeParamRemoveKeyframeCommand(key));
if (input_->GetKeyframeTracks(key->track()).size() == 1) {
if (input_.node()->GetKeyframeTracks(input_).size() == 1) {
// If this was the last keyframe on this track, set the standard value to the value at this time too
command->add_child(new NodeParamSetStandardValueCommand(input_,
key->track(),
element_,
input_->GetValueAtTimeForTrack(node_time, key->track(), element_)));
command->add_child(new NodeParamSetStandardValueCommand(NodeKeyframeTrackReference(input_, key->track()),
input_.node()->GetSplitValueAtTimeOnTrack(input_, node_time, key->track())));
}
}
}
@@ -180,25 +177,25 @@ void NodeParamViewKeyframeControl::ToggleKeyframe(bool e)
void NodeParamViewKeyframeControl::UpdateState()
{
if (!input_) {
if (!input_.IsValid()) {
return;
}
NodeKeyframe* earliest_key = input_->GetEarliestKeyframe(element_);
NodeKeyframe* latest_key = input_->GetLatestKeyframe(element_);
NodeKeyframe* earliest_key = input_.node()->GetEarliestKeyframe(input_);
NodeKeyframe* latest_key = input_.node()->GetLatestKeyframe(input_);
rational node_time = GetCurrentTimeAsNodeTime();
prev_key_btn_->setEnabled(earliest_key && node_time > earliest_key->time());
next_key_btn_->setEnabled(latest_key && node_time < latest_key->time());
toggle_key_btn_->setChecked(input_->HasKeyframeAtTime(node_time, element_));
toggle_key_btn_->setChecked(input_.node()->HasKeyframeAtTime(input_, node_time));
}
void NodeParamViewKeyframeControl::GoToPreviousKey()
{
rational node_time = GetCurrentTimeAsNodeTime();
NodeKeyframe* previous_key = input_->GetClosestKeyframeBeforeTime(node_time, element_);
NodeKeyframe* previous_key = input_.node()->GetClosestKeyframeBeforeTime(input_, node_time);
if (previous_key) {
rational key_time = ConvertToViewerTime(previous_key->time());
@@ -211,7 +208,7 @@ void NodeParamViewKeyframeControl::GoToNextKey()
{
rational node_time = GetCurrentTimeAsNodeTime();
NodeKeyframe* next_key = input_->GetClosestKeyframeAfterTime(node_time, element_);
NodeKeyframe* next_key = input_.node()->GetClosestKeyframeAfterTime(input_, node_time);
if (next_key) {
rational key_time = ConvertToViewerTime(next_key->time());
@@ -220,9 +217,9 @@ void NodeParamViewKeyframeControl::GoToNextKey()
}
}
void NodeParamViewKeyframeControl::KeyframeEnableChanged(bool e)
void NodeParamViewKeyframeControl::KeyframeEnableBtnClicked(bool e)
{
if (e == input_->IsKeyframing(element_)) {
if (e == input_.IsKeyframing()) {
// No-op
return;
}
@@ -231,19 +228,20 @@ void NodeParamViewKeyframeControl::KeyframeEnableChanged(bool e)
if (e) {
// Enable keyframing
command->add_child(new NodeParamSetKeyframingCommand(input_, element_, true));
command->add_child(new NodeParamSetKeyframingCommand(input_, true));
// Create one keyframe across all tracks here
const QVector<QVariant>& key_vals = input_->GetSplitStandardValue(element_);
const QVector<QVariant>& key_vals = input_.node()->GetSplitStandardValue(input_);
for (int i=0;i<key_vals.size();i++) {
NodeKeyframe* key = new NodeKeyframe(GetCurrentTimeAsNodeTime(),
key_vals.at(i),
NodeKeyframe::kDefaultType,
i,
element_);
input_.element(),
input_.input());
command->add_child(new NodeParamInsertKeyframeCommand(input_, key));
command->add_child(new NodeParamInsertKeyframeCommand(input_.node(), key));
}
} else {
// Confirm the user wants to clear all keyframes
@@ -253,10 +251,10 @@ void NodeParamViewKeyframeControl::KeyframeEnableChanged(bool e)
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
// Store value at this time, we'll set this as the persistent value later
const QVector<QVariant>& stored_vals = input_->GetSplitValuesAtTime(GetCurrentTimeAsNodeTime(), element_);
const QVector<QVariant>& stored_vals = input_.node()->GetSplitValueAtTime(input_, GetCurrentTimeAsNodeTime());
// Delete all keyframes
foreach (const NodeKeyframeTrack& track, input_->GetKeyframeTracks(element_)) {
foreach (const NodeKeyframeTrack& track, input_.node()->GetKeyframeTracks(input_)) {
for (int i=track.size()-1;i>=0;i--) {
command->add_child(new NodeParamRemoveKeyframeCommand(track.at(i)));
}
@@ -264,11 +262,11 @@ void NodeParamViewKeyframeControl::KeyframeEnableChanged(bool e)
// Update standard value
for (int i=0;i<stored_vals.size();i++) {
command->add_child(new NodeParamSetStandardValueCommand(input_, i, element_, stored_vals.at(i)));
command->add_child(new NodeParamSetStandardValueCommand(NodeKeyframeTrackReference(input_, i), stored_vals.at(i)));
}
// Disable keyframing
command->add_child(new NodeParamSetKeyframingCommand(input_, element_, false));
command->add_child(new NodeParamSetKeyframingCommand(input_, false));
} else {
// Disable action has effectively been ignored
@@ -279,4 +277,11 @@ void NodeParamViewKeyframeControl::KeyframeEnableChanged(bool e)
Core::instance()->undo_stack()->pushIfHasChildren(command);
}
void NodeParamViewKeyframeControl::KeyframeEnableChanged(const NodeInput &input, bool e)
{
if (input_ == input) {
enable_key_btn_->setChecked(e);
}
}
}