use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
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@@ -30,10 +30,10 @@
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namespace olive {
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NodeParamViewConnectedLabel::NodeParamViewConnectedLabel(NodeInput *input, int element, QWidget *parent) :
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NodeParamViewConnectedLabel::NodeParamViewConnectedLabel(const NodeInput &input, QWidget *parent) :
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QWidget(parent),
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input_(input),
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element_(element)
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connected_node_(nullptr)
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{
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QHBoxLayout* layout = new QHBoxLayout(this);
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layout->setSpacing(QtUtils::QFontMetricsWidth(fontMetrics(), QStringLiteral(" ")));
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@@ -56,30 +56,38 @@ NodeParamViewConnectedLabel::NodeParamViewConnectedLabel(NodeInput *input, int e
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connected_to_lbl_->setForegroundRole(QPalette::Link);
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connected_to_lbl_->setFont(link_font);
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UpdateConnected(nullptr, element_);
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if (input_.IsConnected()) {
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InputConnected(input_.GetConnectedOutput(), input_);
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} else {
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InputDisconnected(NodeOutput(), input_);
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}
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connect(input_, &NodeInput::InputConnected, this, &NodeParamViewConnectedLabel::UpdateConnected);
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connect(input_, &NodeInput::InputDisconnected, this, &NodeParamViewConnectedLabel::UpdateConnected);
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connect(input_.node(), &Node::InputConnected, this, &NodeParamViewConnectedLabel::InputConnected);
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connect(input_.node(), &Node::InputDisconnected, this, &NodeParamViewConnectedLabel::InputDisconnected);
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}
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void NodeParamViewConnectedLabel::UpdateConnected(Node *src, int element)
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void NodeParamViewConnectedLabel::InputConnected(const NodeOutput& output, const NodeInput& input)
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{
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Q_UNUSED(src)
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if (element_ != element) {
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// Do nothing
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if (input_ != input) {
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return;
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}
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QString connection_str;
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connected_node_ = output;
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if (input_->IsConnected(element_)) {
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connection_str = input_->GetConnectedNode(element_)->Name();
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} else {
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connection_str = tr("Nothing");
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UpdateLabel();
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}
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void NodeParamViewConnectedLabel::InputDisconnected(const NodeOutput &output, const NodeInput &input)
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{
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if (input_ != input) {
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return;
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}
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connected_to_lbl_->setText(connection_str);
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Q_UNUSED(output)
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connected_node_ = NodeOutput();
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UpdateLabel();
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}
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void NodeParamViewConnectedLabel::ShowLabelContextMenu()
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@@ -88,7 +96,7 @@ void NodeParamViewConnectedLabel::ShowLabelContextMenu()
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QAction* disconnect_action = m.addAction(tr("Disconnect"));
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connect(disconnect_action, &QAction::triggered, this, [this](){
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Core::instance()->undo_stack()->push(new NodeEdgeRemoveCommand(input_->GetConnectedNode(element_), input_, element_));
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Core::instance()->undo_stack()->push(new NodeEdgeRemoveCommand(connected_node_, input_));
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});
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m.exec(QCursor::pos());
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@@ -96,7 +104,22 @@ void NodeParamViewConnectedLabel::ShowLabelContextMenu()
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void NodeParamViewConnectedLabel::ConnectionClicked()
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{
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emit RequestSelectNode({input_->GetConnectedNode(element_)});
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if (connected_node_.IsValid()) {
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emit RequestSelectNode({connected_node_.node()});
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}
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}
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void NodeParamViewConnectedLabel::UpdateLabel()
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{
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QString s;
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if (connected_node_.IsValid()) {
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s = connected_node_.node()->Name();
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} else {
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s = tr("Nothing");
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}
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connected_to_lbl_->setText(s);
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}
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}
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