use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
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@@ -42,19 +42,19 @@ public:
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void AddKeyframesOfNode(Node* n);
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void AddKeyframesOfInput(NodeInput* input);
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void AddKeyframesOfInput(Node *n, const QString &input);
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void AddKeyframesOfElement(NodeInput* input, int element);
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void AddKeyframesOfElement(const NodeInput &input);
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void AddKeyframesOfTrack(NodeInput* input, int element, int track);
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void AddKeyframesOfTrack(const NodeKeyframeTrackReference &ref);
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void RemoveKeyframesOfNode(Node* n);
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void RemoveKeyframesOfInput(NodeInput* input);
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void RemoveKeyframesOfInput(Node *n, const QString &input);
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void RemoveKeyframesOfElement(NodeInput* input, int element);
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void RemoveKeyframesOfElement(const NodeInput &input);
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void RemoveKeyframesOfTrack(NodeInput* input, int element, int track);
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void RemoveKeyframesOfTrack(const NodeKeyframeTrackReference &ref);
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void SelectAll();
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