use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
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@@ -36,13 +36,16 @@ class NodeTraverser : public CancelableObject
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public:
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NodeTraverser() = default;
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NodeValueTable GenerateTable(const Node *n, const TimeRange &range);
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NodeValueTable GenerateTable(const Node *n, const rational &in, const rational& out);
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NodeValueTable GenerateTable(const Node *n, const QString &output, const TimeRange &range);
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NodeValueTable GenerateTable(const NodeOutput& output, const TimeRange &range)
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{
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return GenerateTable(output.node(), output.output(), range);
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}
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NodeValueDatabase GenerateDatabase(const Node *node, const TimeRange &range);
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protected:
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NodeValueTable ProcessInput(NodeInput *input, const TimeRange &range);
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NodeValueTable ProcessInput(const Node *node, const QString &input, const TimeRange &range);
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virtual NodeValueTable GenerateBlockTable(const Track *track, const TimeRange& range);
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