use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
This commit is contained in:
+26
-21
@@ -22,19 +22,22 @@
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namespace olive {
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const QString MathNode::kMethodIn = QStringLiteral("method_in");
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const QString MathNode::kParamAIn = QStringLiteral("param_a_in");
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const QString MathNode::kParamBIn = QStringLiteral("param_b_in");
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const QString MathNode::kParamCIn = QStringLiteral("param_c_in");
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MathNode::MathNode()
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{
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method_in_ = new NodeInput(this, QStringLiteral("method_in"), NodeValue::kCombo);
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method_in_->SetConnectable(false);
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method_in_->SetKeyframable(false);
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AddInput(kMethodIn, NodeValue::kCombo, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
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param_a_in_ = new NodeInput(this, QStringLiteral("param_a_in"), NodeValue::kFloat, 0.0);
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param_a_in_->setProperty("decimalplaces", 8);
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param_a_in_->setProperty("autotrim", true);
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AddInput(kParamAIn, NodeValue::kFloat, 0.0);
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SetInputProperty(kParamAIn, QStringLiteral("decimalplaces"), 8);
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SetInputProperty(kParamAIn, QStringLiteral("autotrim"), true);
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param_b_in_ = new NodeInput(this, QStringLiteral("param_b_in"), NodeValue::kFloat, 0.0);
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param_b_in_->setProperty("decimalplaces", 8);
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param_b_in_->setProperty("autotrim", true);
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AddInput(kParamBIn, NodeValue::kFloat, 0.0);
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SetInputProperty(kParamBIn, QStringLiteral("decimalplaces"), 8);
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SetInputProperty(kParamBIn, QStringLiteral("autotrim"), true);
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}
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Node *MathNode::copy() const
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@@ -66,9 +69,9 @@ void MathNode::Retranslate()
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{
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Node::Retranslate();
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method_in_->set_name(tr("Method"));
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param_a_in_->set_name(tr("Value"));
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param_b_in_->set_name(tr("Value"));
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SetInputName(kMethodIn, tr("Method"));
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SetInputName(kParamAIn, tr("Value"));
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SetInputName(kParamBIn, tr("Value"));
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QStringList operations = {tr("Add"),
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tr("Subtract"),
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@@ -77,19 +80,21 @@ void MathNode::Retranslate()
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QString(),
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tr("Power")};
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method_in_->set_combobox_strings(operations);
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SetComboBoxStrings(kMethodIn, operations);
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}
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ShaderCode MathNode::GetShaderCode(const QString &shader_id) const
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{
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return GetShaderCodeInternal(shader_id, param_a_in_, param_b_in_);
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return GetShaderCodeInternal(shader_id, kParamAIn, kParamBIn);
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}
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NodeValueTable MathNode::Value(NodeValueDatabase &value) const
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NodeValueTable MathNode::Value(const QString &output, NodeValueDatabase &value) const
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{
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Q_UNUSED(output)
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// Auto-detect what values to operate with
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// FIXME: Add manual override for this
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PairingCalculator calc(value[param_a_in_], value[param_b_in_]);
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PairingCalculator calc(value[kParamAIn], value[kParamBIn]);
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// Do nothing if no pairing was found
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if (!calc.FoundMostLikelyPairing()) {
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@@ -97,23 +102,23 @@ NodeValueTable MathNode::Value(NodeValueDatabase &value) const
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}
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NodeValue val_a = calc.GetMostLikelyValueA();
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value[param_a_in_].Remove(val_a);
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value[kParamAIn].Remove(val_a);
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NodeValue val_b = calc.GetMostLikelyValueB();
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value[param_b_in_].Remove(val_b);
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value[kParamBIn].Remove(val_b);
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return ValueInternal(value,
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GetOperation(),
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calc.GetMostLikelyPairing(),
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param_a_in_,
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kParamAIn,
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val_a,
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param_b_in_,
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kParamBIn,
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val_b);
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}
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void MathNode::ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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{
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return ProcessSamplesInternal(values, GetOperation(), param_a_in_, param_b_in_, input, output, index);
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return ProcessSamplesInternal(values, GetOperation(), kParamAIn, kParamBIn, input, output, index);
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}
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}
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