fixed latent paste, mutex, and audio issues
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@@ -36,7 +36,7 @@ void handle_media(Sequence* sequence, long playhead, bool multithreaded) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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if (c->lock.tryLock()) {
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if (c->open_lock.tryLock()) {
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open_clip(c, multithreaded);
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// add to current_clips, (insertion) sorted by track so composite them in order
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