more improvements to threading gl

This commit is contained in:
itsmattkc
2019-01-15 23:16:14 +11:00
parent 3e2cf73f6e
commit 803ecb7493
3 changed files with 7 additions and 3 deletions
+2 -1
View File
@@ -28,7 +28,8 @@ extern "C" {
#include <libavformat/avformat.h>
}
#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE)
//#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE)
#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_ONE, GL_ONE, GL_ONE, GL_ONE)
GLuint draw_clip(QOpenGLContext* ctx, QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
glPushMatrix();