waveformview: made UI seekable
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#ifndef SEEKABLEWIDGET_H
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#define SEEKABLEWIDGET_H
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#include "common/rational.h"
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#include "timeline/timelinepoints.h"
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#include "widget/timelinewidget/view/timelineplayhead.h"
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#include "widget/timelinewidget/timelinescaledobject.h"
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class SeekableWidget : public TimelineScaledWidget
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{
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Q_OBJECT
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public:
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SeekableWidget(QWidget *parent = nullptr);
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const int64_t& GetTime() const;
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const int& GetScroll() const;
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void ConnectTimelinePoints(TimelinePoints* points);
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public slots:
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void SetTime(const int64_t &r);
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void SetScroll(int s);
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protected:
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void SeekToScreenPoint(int screen);
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virtual void mousePressEvent(QMouseEvent *event) override;
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virtual void mouseMoveEvent(QMouseEvent *event) override;
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virtual void ScaleChangedEvent(const double&) override;
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TimelinePoints* timeline_points() const;
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double ScreenToUnitFloat(int screen);
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int64_t ScreenToUnit(int screen);
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int64_t ScreenToUnitRounded(int screen);
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int UnitToScreen(int64_t unit);
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int TimeToScreen(const rational& time);
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inline const QColor& GetPlayheadColor() const
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{
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return style_.GetPlayheadColor();
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}
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inline const QColor& GetPlayheadHighlightColor() const
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{
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return style_.GetPlayheadHighlightColor();
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}
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signals:
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/**
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* @brief Signal emitted whenever the time changes on this ruler, either by user or programatically
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*/
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void TimeChanged(int64_t);
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private:
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int64_t time_;
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TimelinePlayhead style_;
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TimelinePoints* timeline_points_;
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int scroll_;
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};
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#endif // SEEKABLEWIDGET_H
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