implement color processor job
Refactored code to use a color processor job
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@@ -48,10 +48,12 @@ protected:
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virtual SampleBufferPtr ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time) override;
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, ShaderJob& job) override;
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
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virtual SampleBufferPtr ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job) override;
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virtual TexturePtr ProcessColorTransform(const Node *node, const ColorTransformJob& job) override;
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virtual TexturePtr ProcessFrameGeneration(const Node *node, const GenerateJob& job) override;
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virtual bool CanCacheFrames() override;
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