some rendering and effect fixes

This commit is contained in:
itsmattkc
2019-03-28 19:38:40 +11:00
parent 45ce93d601
commit 7f06330815
5 changed files with 33 additions and 31 deletions
+1
View File
@@ -255,6 +255,7 @@ void RenderThread::paint() {
// If we're not color managing, just blit normally
buffer.BindBuffer();
f->glClear(GL_COLOR_BUFFER_BIT);
composite_buffer.BindTexture();
olive::rendering::Blit(pipeline_program.get());
composite_buffer.ReleaseTexture();