some rendering and effect fixes
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@@ -255,6 +255,7 @@ void RenderThread::paint() {
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// If we're not color managing, just blit normally
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buffer.BindBuffer();
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f->glClear(GL_COLOR_BUFFER_BIT);
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composite_buffer.BindTexture();
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olive::rendering::Blit(pipeline_program.get());
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composite_buffer.ReleaseTexture();
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