some refactoring work
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@@ -204,7 +204,7 @@ void get_clip_frame(ClipPtr c, long playhead, bool& texture_failed) {
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int64_t minimum_ts = target_frame->pts;
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int previous_frame_count = 0;
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if (olive::CurrentConfig.previous_queue_type == FRAME_QUEUE_TYPE_SECONDS) {
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if (olive::CurrentConfig.previous_queue_type == olive::FRAME_QUEUE_TYPE_SECONDS) {
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minimum_ts -= (second_pts*olive::CurrentConfig.previous_queue_size);
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}
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@@ -214,7 +214,7 @@ void get_clip_frame(ClipPtr c, long playhead, bool& texture_failed) {
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next_pts = c->queue.at(i)->pts;
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}
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if (c->queue.at(i) != target_frame && ((c->queue.at(i)->pts > minimum_ts) == c->reverse)) {
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if (olive::CurrentConfig.previous_queue_type == FRAME_QUEUE_TYPE_SECONDS) {
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if (olive::CurrentConfig.previous_queue_type == olive::FRAME_QUEUE_TYPE_SECONDS) {
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//dout << "removed frame at" << i << "because its pts was" << c->queue.at(i)->pts << "compared to" << target_frame->pts;
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av_frame_free(&c->queue[i]); // may be a little heavy for the main thread?
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c->queue.removeAt(i);
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@@ -226,7 +226,7 @@ void get_clip_frame(ClipPtr c, long playhead, bool& texture_failed) {
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}
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}
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if (olive::CurrentConfig.previous_queue_type == FRAME_QUEUE_TYPE_FRAMES) {
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if (olive::CurrentConfig.previous_queue_type == olive::FRAME_QUEUE_TYPE_FRAMES) {
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while (previous_frame_count > qCeil(olive::CurrentConfig.previous_queue_size)) {
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int smallest = 0;
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for (int i=1;i<c->queue.size();i++) {
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