various changes to rendering flow and structure
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@@ -24,12 +24,8 @@
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RendererProcessThread::RendererProcessThread(VideoRendererProcessor* parent,
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QOpenGLContext *share_ctx,
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const int &width,
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const int &height,
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const int ÷r,
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const olive::PixelFormat &format,
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const olive::RenderMode &mode) :
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VideoRendererThreadBase(share_ctx, width, height, divider, format, mode),
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const VideoRenderingParams ¶ms) :
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VideoRendererThreadBase(share_ctx, params),
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parent_(parent),
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cancelled_(false)
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{
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@@ -109,7 +105,7 @@ void RendererProcessThread::ProcessLoop()
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// Check hash
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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node_to_process->Hash(&hasher, output_to_process, path_.time());
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node_to_process->Hash(&hasher, output_to_process, path_.in());
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hash_ = hasher.result();
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has_hash = parent_->HasHash(hash_);
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@@ -120,7 +116,7 @@ void RendererProcessThread::ProcessLoop()
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if ((can_cache = parent_->TryCache(hash_))) {
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QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path_.time());
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QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path_.in());
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// Ask for other threads to run these deps while we're here
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if (!deps.isEmpty()) {
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@@ -130,7 +126,7 @@ void RendererProcessThread::ProcessLoop()
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}
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// Get the requested value
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texture_ = output_to_process->get_value(path_.time(), path_.time()).value<RenderTexturePtr>();
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texture_ = output_to_process->get_value(path_.in(), path_.in()).value<RenderTexturePtr>();
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render_instance()->context()->functions()->glFinish();
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}
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@@ -146,10 +142,10 @@ void RendererProcessThread::ProcessLoop()
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if (can_cache) {
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// We cached this frame, signal that it will need to be downloaded to disk
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emit CachedFrame(texture_, path_.time(), hash_);
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emit CachedFrame(texture_, path_.in(), hash_);
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} else {
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// This hash already exists, no need to cache, just map it
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emit FrameSkipped(path_.time(), hash_);
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emit FrameSkipped(path_.in(), hash_);
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}
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}
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}
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