various changes to rendering flow and structure
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@@ -99,7 +99,7 @@ QList<NodeDependency> ClipBlock::RunDependencies(NodeOutput *output, const ratio
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QList<NodeDependency> deps;
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if (output == texture_output() && texture_input_->IsConnected()) {
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deps.append(NodeDependency(texture_input_->get_connected_output(), SequenceToMediaTime(time)));
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deps.append(NodeDependency(texture_input_->get_connected_output(), SequenceToMediaTime(time), SequenceToMediaTime(time)));
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}
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return deps;
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