shift renderer prototype to new node structure
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@@ -53,6 +53,16 @@ public:
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RenderFramebuffer* buffer();
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QOpenGLContext* context();
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const int& width() const;
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const int& height() const;
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const olive::PixelFormat& format() const;
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const olive::RenderMode& mode() const;
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private:
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QOpenGLContext ctx_;
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