shift renderer prototype to new node structure
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@@ -149,11 +149,13 @@ private:
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qint64 cache_time_;
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QString cache_id_;
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bool caching_;
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int cache_return_count_;
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RendererThread* master_thread_;
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private slots:
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void ThreadCallback();
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void ThreadRequestSibling(NodeDependency dep);
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};
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#endif // RENDERER_H
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