shift renderer prototype to new node structure
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+1
-12
@@ -25,21 +25,10 @@
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#include <QObject>
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#include "common/rational.h"
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#include "node/dependency.h"
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#include "node/input.h"
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#include "node/output.h"
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class NodeDependency {
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public:
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NodeDependency(Node* node, const rational& time);
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Node* node();
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rational time();
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private:
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Node* node_;
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rational time_;
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};
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/**
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* @brief A single processing unit that can be connected with others to create intricate processing systems
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*
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