began support of timeline tracks/channels
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@@ -0,0 +1,350 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "track.h"
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#include <QDebug>
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#include "node/block/gap/gap.h"
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#include "node/graph.h"
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TrackOutput::TrackOutput() :
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current_block_(this)
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{
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track_input_ = new NodeInput("track_in");
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track_input_->add_data_input(NodeParam::kTrack);
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AddParameter(track_input_);
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track_output_ = new NodeOutput("track_out");
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track_output_->set_data_type(NodeParam::kTrack);
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AddParameter(track_output_);
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}
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Block::Type TrackOutput::type()
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{
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return kEnd;
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}
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Block *TrackOutput::copy()
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{
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return new TrackOutput();
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}
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QString TrackOutput::Name()
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{
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return tr("Track");
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}
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QString TrackOutput::id()
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{
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return "org.olivevideoeditor.Olive.track";
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}
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QString TrackOutput::Category()
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{
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return tr("Output");
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}
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QString TrackOutput::Description()
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{
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return tr("Node for representing and processing a single array of Blocks sorted by time. Also represents the end of "
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"a Sequence.");
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}
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void TrackOutput::set_length(const rational &)
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{
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// Prevent length changing on this Block
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}
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void TrackOutput::Refresh()
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{
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QVector<Block*> detect_attached_blocks;
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Block* previous = attached_block();
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while (previous != nullptr) {
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detect_attached_blocks.prepend(previous);
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if (!block_cache_.contains(previous)) {
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emit BlockAdded(previous);
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}
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previous = previous->previous();
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}
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foreach (Block* b, block_cache_) {
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if (!detect_attached_blocks.contains(b)) {
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emit BlockRemoved(b);
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}
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}
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block_cache_ = detect_attached_blocks;
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Block::Refresh();
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}
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void TrackOutput::GenerateBlockWidgets()
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{
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foreach (Block* block, block_cache_) {
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emit BlockAdded(block);
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}
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}
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TrackOutput *TrackOutput::next_track()
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{
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return ValueToPtr<TrackOutput>(track_input_->get_value(0));
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}
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NodeOutput* TrackOutput::track_output()
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{
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return track_output_;
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}
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void TrackOutput::Process(const rational &time)
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{
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// Run default node processing
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Block::Process(time);
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// Set track output correctly
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track_output_->set_value(PtrToValue(this));
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// This node representso the end of the timeline, so being beyond its in point is considered the end of the sequence
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if (time >= in()) {
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texture_output()->set_value(0);
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current_block_ = this;
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return;
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}
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// If we're here, we need to find the current clip to display
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// attached_block() is guaranteed to not be nullptr if we didn't return before
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current_block_ = attached_block();
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// If the time requested is an earlier Block, traverse earlier until we find it
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while (time < current_block_->in()) {
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current_block_ = current_block_->previous();
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}
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// If the time requested is in a later Block, traverse later
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while (time >= current_block_->out()) {
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current_block_ = current_block_->next();
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}
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// At this point, we must have found the correct block so we use its texture output to produce the image
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texture_output()->set_value(current_block_->texture_output()->get_value(time));
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}
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void TrackOutput::InsertBlockBetweenBlocks(Block *block, Block *before, Block *after)
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{
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AddBlockToGraph(block);
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Block::DisconnectBlocks(before, after);
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Block::ConnectBlocks(before, block);
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Block::ConnectBlocks(block, after);
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}
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void TrackOutput::InsertBlockAfter(Block *block, Block *before)
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{
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InsertBlockBetweenBlocks(block, before, before->next());
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}
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Block *TrackOutput::attached_block()
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{
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return ValueToPtr<Block>(previous_input()->get_value(0));
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}
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void TrackOutput::PrependBlock(Block *block)
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{
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AddBlockToGraph(block);
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if (block_cache_.isEmpty()) {
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ConnectBlockInternal(block);
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} else {
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Block::ConnectBlocks(block, block_cache_.first());
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}
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}
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void TrackOutput::InsertBlockAtIndex(Block *block, int index)
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{
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AddBlockToGraph(block);
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if (block_cache_.isEmpty()) {
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// If there are no blocks connected, the index doesn't matter. Just connect it.
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ConnectBlockInternal(block);
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} else if (index == 0) {
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// If the index is 0, it goes at the very beginning
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PrependBlock(block);
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} else if (index >= block_cache_.size()) {
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// Append Block at the end
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AppendBlock(block);
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} else {
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// Insert Block just before the Block currently at that index so that it becomes the new Block at that index
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InsertBlockBetweenBlocks(block, block_cache_.at(index - 1), block_cache_.at(index));
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}
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}
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void TrackOutput::AppendBlock(Block *block)
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{
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AddBlockToGraph(block);
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if (block_cache_.isEmpty()) {
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ConnectBlockInternal(block);
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} else {
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InsertBlockBetweenBlocks(block, block_cache_.last(), this);
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}
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}
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void TrackOutput::ConnectBlockInternal(Block *block)
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{
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AddBlockToGraph(block);
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Block::ConnectBlocks(block, this);
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}
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void TrackOutput::AddBlockToGraph(Block *block)
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{
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// Find the parent graph
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NodeGraph* graph = static_cast<NodeGraph*>(parent());
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graph->AddNodeWithDependencies(block);
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}
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void TrackOutput::PlaceBlock(Block *block, rational start)
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{
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AddBlockToGraph(block);
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if (block->in() == start) {
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return;
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}
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// Place block at the beginning
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if (start == 0) {
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// FIXME: Remove existing
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PrependBlock(block);
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return;
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}
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// Check if the placement location is past the end of the timeline
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if (start >= in()) {
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if (start > in()) {
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// If so, insert a gap here
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GapBlock* gap = new GapBlock();
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gap->set_length(start - in());
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// Then append them
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AppendBlock(gap);
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}
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AppendBlock(block);
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return;
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}
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// Check if the Block is placed at the in point of an existing Block, in which case a simple insert between will
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// suffice
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for (int i=1;i<block_cache_.size();i++) {
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Block* comparison = block_cache_.at(i);
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if (comparison->in() == start) {
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Block* previous = block_cache_.at(i-1);
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// InsertBlockAtIndex() could work here, but this function is faster since we've already found the Blocks
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InsertBlockBetweenBlocks(block, previous, comparison);
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return;
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}
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}
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}
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void TrackOutput::RemoveBlock(Block *block)
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{
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GapBlock* gap = new GapBlock();
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gap->set_length(block->length());
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Block* previous = block->previous();
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Block* next = block->next();
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// Remove block
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RippleRemoveBlock(block);
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if (previous == nullptr) {
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// Block must be at the beginning
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PrependBlock(gap);
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} else {
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InsertBlockBetweenBlocks(gap, previous, next);
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}
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}
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void TrackOutput::RippleRemoveBlock(Block *block)
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{
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Block* previous = block->previous();
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Block* next = block->next();
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if (previous != nullptr) {
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Block::DisconnectBlocks(previous, block);
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}
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if (next != nullptr) {
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Block::DisconnectBlocks(block, next);
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}
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if (previous != nullptr && next != nullptr) {
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Block::ConnectBlocks(previous, next);
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}
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}
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void TrackOutput::SplitBlock(Block *block, rational time)
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{
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if (time < block->in() || time >= block->out()) {
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return;
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}
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rational original_length = block->length();
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block->set_length(time - block->in());
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Block* copy = block->copy();
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copy->set_length(original_length - block->length());
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InsertBlockAfter(copy, block);
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}
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void TrackOutput::SpliceBlock(Block *inner, Block *outer, rational inner_in)
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{
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Q_ASSERT(inner_in >= outer->in() && inner_in < outer->out());
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// Cache original length
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rational original_length = outer->length();
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// Set outer clip to the clip that PRECEDES the inner clip
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outer->set_length(inner_in - outer->in());
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// Insert inner clip between BEFORE clip and its next clip
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InsertBlockAfter(inner, outer);
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// Create the AFTER clip
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Block* copy = outer->copy();
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copy->set_length(original_length - outer->length() - inner->length());
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InsertBlockAfter(copy, inner);
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}
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