documented EffectUI
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@@ -10,8 +10,7 @@
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#include "panels/panels.h"
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EffectUI::EffectUI(Effect* e) :
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effect_(e),
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multiple_(false)
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effect_(e)
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{
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Q_ASSERT(e != nullptr);
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@@ -75,7 +74,7 @@ EffectUI::EffectUI(Effect* e) :
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connect(title_bar,
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SIGNAL(customContextMenuRequested(const QPoint&)),
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this,
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SIGNAL(TitleBarContextMenuRequested(const QPoint&)));
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SLOT(show_context_menu(const QPoint&)));
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int maximum_column = 0;
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@@ -136,7 +135,6 @@ EffectUI::EffectUI(Effect* e) :
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}
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keyframe_navigators_[i] = nav;
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}
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@@ -152,12 +150,10 @@ void EffectUI::AddAdditionalEffect(Effect *e)
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Q_ASSERT(e->meta == effect_->meta);
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// Add multiple modifer to header label (but only once)
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if (!multiple_) {
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if (additional_effects_.isEmpty()) {
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QString new_title = tr("%1 (multiple)").arg(Title());
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SetTitle(new_title);
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multiple_ = true;
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}
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// Add effect to list
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+160
-4
@@ -4,39 +4,195 @@
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#include "collapsiblewidget.h"
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#include "effects/effect.h"
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/**
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* @brief The EffectUI class
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*
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* EffectUI is a complete QWidget-based representation of an Effect that can be added to any Qt layout. It overrides
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* CollapsibleWidget (meaning the Effect can be collapsed to just a titlebar to save space). The titlebar is
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* automatically set to the Effect's name and the contents are composed of a grid layout (QGridLayout) corresponding
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* to the Effect's EffectRow and EffectField children.
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*
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* Many EffectUIs can be created from a single Effect, and many Effects can be attached to a single EffectUI (provided
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* the Effects are all the same type). Neither gains ownership of each other and deleting an EffectUI without any other
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* work is perfectly safe (deleting an Effect with an open EffectUI however, is not).
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*/
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class EffectUI : public CollapsibleWidget {
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Q_OBJECT
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public:
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/**
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* @brief EffectUI Constructor
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*
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* Creates a QWidget-based UI representation of an Effect.
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*
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* @param e
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*
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* The Effect to make a UI of. It must be a valid object.
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*/
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EffectUI(Effect* e);
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/**
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* @brief Attach additional effects to this UI
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*
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* Olive allows users to modify several effects (of the same type) with one UI representation. To do this, you can
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* add any amount of extra Effect objects using this function and the UI will attach all of its UI functions to that
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* Effect as well without creating any new QWidgets.
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*
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* @param e
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*
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* The Effect to add to this UI object.
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*/
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void AddAdditionalEffect(Effect* e);
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/**
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* @brief Get the primary Effect that this UI object was created for
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*
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* @return
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*
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* The Effect object passed to the constrcutor whe creating this EffectUI.
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*/
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Effect* GetEffect();
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/**
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* @brief Get the Y position of a given row
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*
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* Retrieve the on-screen Y position of the attached Effect's EffectRow at a given index. This is primarily used for
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* displaying UI elements that align with the the row's on-screen widgets (e.g. keyframes in the EffectControls
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* panel).
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*
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* The Y value provided is specifically the center point of the row's name label. It gets mapped to a provided
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* QWidget object so it can be used locally by that QWidget without further modification.
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*
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* @param row
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*
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* The index of the EffectRow to retrieve the Y position of.
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*
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* @param mapToWidget
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*
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* The widget to map the Y value to.
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*
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* @return
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*
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* The row's Y position.
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*/
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int GetRowY(int row, QWidget *mapToWidget);
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/**
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* @brief Update widgets with the current Effect's values.
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*
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* When the Timeline playhead moves, the current values in the Effect might change if its fields are keyframed.
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* In order to visually update these values on the UI, this function should be called. It will loop through all
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* fields of all attached effects and update them to the value at the current Timeline playhead.
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*
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* Currently this function is called by update_ui() which is also responsible for updating other parts of the UI
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* like the Timeline and Viewer so they all get updated together.
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*/
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void UpdateFromEffect();
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/**
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* @brief Check if a given Clip has an Effect referenced by this EffectUI
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*
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* Olive allows users to modify several effects (of the same type) with one UI representation. The behavior is if
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* multiple clips are selected that have effects of the same type, all those Effects can be modified by the same
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* EffectUI object. However this behavior is undesirable if a single Clip has more than one of the same type of Effect
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* (e.g. two or more blurs). In this scenario, the user will most likely expect two separate UI objects for each of
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* these effects individually, rather than consolidating them into one UI object.
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*
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* To address this, EffectControls will check this function to determine if this EffectUI already references
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* an Effect of this type from this Clip. If it does, it's assumed a new EffectUI should be made rather than
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* consolidating that Effect into the same EffectUI.
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*
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* @param c
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*
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* The Clip to determine whether an Effect of this type is already referenced by this EffectUI.
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*
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* @return
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*
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* True is an Effect from this Clip is already attached to this EffectUI.
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*/
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bool IsAttachedToClip(Clip* c);
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signals:
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/**
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* @brief Cut signal
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*
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* Emitted when the user selects Cut from the right-click context menu.
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*/
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void CutRequested();
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/**
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* @brief Copy signal
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*
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* Emitted when the user selects Copy from the right-click context menu.
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*/
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void CopyRequested();
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void TitleBarContextMenuRequested(const QPoint&);
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private:
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/**
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* @brief Retrieve the QWidget corresponding a specific EffectField
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*
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* Convenience function equivalent to widgets_.at(row).at(field).
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*
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* @param row
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*
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* EffectRow index to retrieve field QWidget from
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*
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* @param field
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*
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* EffectField index to retrieve QWidget from
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*
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* @return
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*
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* The QWidget at this row and field index.
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*/
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QWidget* Widget(int row, int field);
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/**
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* @brief Internal reference to the Effect this object was constructed around.
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*/
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Effect* effect_;
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/**
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* @brief Internal array of additional Effect objects attached to this UI.
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*/
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QVector<Effect*> additional_effects_;
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/**
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* @brief Layout for UI widgets
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*/
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QGridLayout* layout_;
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QVector<QLabel*> labels_;
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/**
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* @brief Grid array of QWidgets corresponding to the Effect's rows and fields
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*/
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QVector< QVector<QWidget*> > widgets_;
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/**
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* @brief Array of QLabel objects corresponding to each row's name().
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*/
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QVector<QLabel*> labels_;
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/**
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* @brief Array of KeyframeNavigator objects corresponding to each row.
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*/
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QVector<KeyframeNavigator*> keyframe_navigators_;
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bool multiple_;
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/**
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* @brief Attach a KeyframeNavigator object to an EffectRow.
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*
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* Internal function for connecting a KeyframeNavigator UI object to an EffectRow.
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*
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* @param row
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*
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* The EffectRow object.
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*
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* @param nav
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*
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* The KeyframeNavigator object.
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*/
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void AttachKeyframeNavigationToRow(EffectRow* row, KeyframeNavigator* nav);
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private slots:
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/**
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* @brief Slot for titlebar's right-click signal to show a context menu for extra Effect functions.
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*/
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void show_context_menu(const QPoint&);
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};
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