Merge branch 'master' into pr/1875
This commit is contained in:
+45
-109
@@ -50,12 +50,18 @@ TexturePtr RenderProcessor::GenerateTexture(const rational &time, const rational
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{
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ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
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TimeRange range = TimeRange(time, time + frame_length);
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NodeValueTable table;
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if (Node *texture_output = viewer->GetConnectedTextureOutput()) {
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table = GenerateTable(texture_output, viewer->GetValueHintForInput(ViewerOutput::kTextureInput), TimeRange(time, time + frame_length));
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table = GenerateTable(texture_output, viewer->GetValueHintForInput(ViewerOutput::kTextureInput), range);
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}
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return table.Get(NodeValue::kTexture).value<TexturePtr>();
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NodeValue tex_val = table.GetWithMeta(NodeValue::kTexture);
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ResolveJobs(tex_val, range);
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return tex_val.data().value<TexturePtr>();
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}
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FramePtr RenderProcessor::GenerateFrame(TexturePtr texture, const rational& time)
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@@ -133,10 +139,12 @@ void RenderProcessor::Run()
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SetCancelPointer(&ticket_->IsCancelled());
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SetCacheVideoParams(ticket_->property("vparam").value<VideoParams>());
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SetCacheAudioParams(ticket_->property("aparam").value<AudioParams>());
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switch (type) {
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case RenderManager::kTypeVideo:
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{
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SetCacheVideoParams(ticket_->property("vparam").value<VideoParams>());
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rational time = ticket_->property("time").value<rational>();
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rational frame_length = GetCacheVideoParams().frame_rate_as_time_base();
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@@ -261,7 +269,7 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const Tim
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{
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if (track->type() == Track::kAudio) {
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const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
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const AudioParams& audio_params = GetCacheAudioParams();
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QVector<Block*> active_blocks = track->BlocksAtTimeRange(range);
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@@ -375,11 +383,11 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const Tim
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}
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}
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TexturePtr RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
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void RenderProcessor::ProcessVideoFootage(TexturePtr destination, const FootageJob &stream, const rational &input_time)
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{
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if (ticket_->property("type").value<RenderManager::TicketType>() != RenderManager::kTypeVideo) {
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// Video cannot contribute to audio, so we do nothing here
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return super::ProcessVideoFootage(stream, input_time);
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return;
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}
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// Check the still frame cache. On large frames such as high resolution still images, uploading
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@@ -447,12 +455,6 @@ TexturePtr RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const
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// We convert to our rendering pixel format, since that will always be float-based which
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// is necessary for correct color conversion
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VideoParams managed_params = frame->video_params();
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managed_params.set_format(render_params.format());
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managed_params.set_pixel_aspect_ratio(stream_data.pixel_aspect_ratio());
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managed_params.set_interlacing(stream_data.interlacing());
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TexturePtr value = render_ctx_->CreateTexture(managed_params);
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ColorProcessorPtr processor = ColorProcessor::Create(color_manager,
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using_colorspace,
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color_manager->GetReferenceColorSpace());
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@@ -471,39 +473,32 @@ TexturePtr RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const
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job.SetInputAlphaAssociation(kAlphaUnassociated);
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}
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render_ctx_->BlitColorManaged(job, value.get());
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return value;
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render_ctx_->BlitColorManaged(job, destination.get());
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}
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}
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}
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return super::ProcessVideoFootage(stream, input_time);
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}
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SampleBufferPtr RenderProcessor::ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time)
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void RenderProcessor::ProcessAudioFootage(SampleBufferPtr destination, const FootageJob &stream, const TimeRange &input_time)
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{
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DecoderPtr decoder = ResolveDecoderFromInput(stream.decoder(), Decoder::CodecStream(stream.filename(), stream.audio_params().stream_index()));
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if (decoder) {
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const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
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const AudioParams& audio_params = GetCacheAudioParams();
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Decoder::RetrieveAudioData status = decoder->RetrieveAudio(input_time, audio_params,
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stream.cache_path(),
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stream.loop_mode(),
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static_cast<RenderMode::Mode>(ticket_->property("mode").toInt()));
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Decoder::RetrieveAudioStatus status = decoder->RetrieveAudio(destination,
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input_time, audio_params,
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stream.cache_path(),
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stream.loop_mode(),
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static_cast<RenderMode::Mode>(ticket_->property("mode").toInt()));
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if (status.status == Decoder::kOK && status.samples) {
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return status.samples;
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} else if (status.status == Decoder::kWaitingForConform) {
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if (status == Decoder::kWaitingForConform) {
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ticket_->setProperty("incomplete", true);
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}
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}
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return super::ProcessAudioFootage(stream, input_time);
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}
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TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, const TimeRange &range, const ShaderJob &job)
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{
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Q_UNUSED(range)
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@@ -524,7 +519,7 @@ TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &ran
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if (shader.isNull()) {
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// Couldn't find or build the shader required
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return super::ProcessShader(node, range, job);
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return;
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}
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}
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@@ -532,24 +527,19 @@ TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &ran
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tex_params.set_channel_count(GetChannelCountFromJob(job));
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TexturePtr destination = render_ctx_->CreateTexture(tex_params);
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// Run shader
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render_ctx_->BlitToTexture(shader, job, destination.get());
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return destination;
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}
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SampleBufferPtr RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
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void RenderProcessor::ProcessSamples(SampleBufferPtr destination, const Node *node, const TimeRange &range, const SampleJob &job)
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{
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if (!job.samples() || !job.samples()->is_allocated()) {
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return super::ProcessSamples(node, range, job);
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return;
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}
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SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());
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NodeValueRow value_db;
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const AudioParams& audio_params = ticket_->property("aparam").value<AudioParams>();
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const AudioParams& audio_params = GetCacheAudioParams();
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for (int i=0;i<job.samples()->sample_count();i++) {
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// Calculate the exact rational time at this sample
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@@ -566,62 +556,46 @@ SampleBufferPtr RenderProcessor::ProcessSamples(const Node *node, const TimeRang
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node->ProcessSamples(value_db,
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job.samples(),
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output_buffer,
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destination,
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i);
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}
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return output_buffer;
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}
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TexturePtr RenderProcessor::ProcessColorTransform(const Node *node, const ColorTransformJob &job)
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void RenderProcessor::ProcessColorTransform(TexturePtr destination, const Node *node, const ColorTransformJob &job)
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{
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TexturePtr src = job.GetInputTexture();
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VideoParams src_params = src->params();
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src_params.set_channel_count(GetChannelCountFromJob(job));
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TexturePtr dest = render_ctx_->CreateTexture(src_params);
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render_ctx_->BlitColorManaged(job, dest.get());
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return dest;
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render_ctx_->BlitColorManaged(job, destination.get());
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}
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TexturePtr RenderProcessor::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
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void RenderProcessor::ProcessFrameGeneration(TexturePtr destination, const Node *node, const GenerateJob &job)
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{
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FramePtr frame = Frame::Create();
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VideoParams frame_params = GetCacheVideoParams();
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frame_params.set_channel_count(GetChannelCountFromJob(job));
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if (job.GetRequestedFormat() != VideoParams::kFormatInvalid) {
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frame_params.set_format(job.GetRequestedFormat());
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}
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frame->set_video_params(frame_params);
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frame->set_video_params(destination->params());
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frame->allocate();
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node->GenerateFrame(frame, job);
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TexturePtr texture = render_ctx_->CreateTexture(frame->video_params(),
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frame->data(),
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frame->linesize_pixels());
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if (!job.GetColorspace().isEmpty()) {
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if (job.GetColorspace().isEmpty()) {
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// Just upload frame data straight to frame
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destination->Upload(frame->data(), frame->linesize_pixels());
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} else {
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// Convert to reference space
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TexturePtr dest = render_ctx_->CreateTexture(GetCacheVideoParams());
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// Upload to middle texture
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TexturePtr mid = render_ctx_->CreateTexture(GetCacheVideoParams());
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mid->Upload(frame->data(), frame->linesize_pixels());
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ColorManager* color_manager = Node::ValueToPtr<ColorManager>(ticket_->property("colormanager"));
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ColorProcessorPtr cp = ColorProcessor::Create(color_manager, job.GetColorspace(), color_manager->GetReferenceColorSpace());
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ColorTransformJob ctj;
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ctj.SetColorProcessor(cp);
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ctj.SetInputTexture(texture);
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ctj.SetInputTexture(mid);
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ctj.SetInputAlphaAssociation(kAlphaAssociated);
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render_ctx_->BlitColorManaged(ctj, dest.get());
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texture = dest;
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render_ctx_->BlitColorManaged(ctj, destination.get());
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}
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return texture;
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}
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bool RenderProcessor::CanCacheFrames()
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@@ -629,42 +603,4 @@ bool RenderProcessor::CanCacheFrames()
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return ticket_->property("type").value<RenderManager::TicketType>() == RenderManager::kTypeVideo;
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}
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TexturePtr RenderProcessor::GetCachedTexture(const QByteArray& hash)
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{
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QString cache_dir = ticket_->property("cache").toString();
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if (cache_dir.isEmpty()) {
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return nullptr;
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}
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FramePtr f = FrameHashCache::LoadCacheFrame(cache_dir, hash);
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if (f) {
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TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
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return texture;
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}
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return nullptr;
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}
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void RenderProcessor::SaveCachedTexture(const QByteArray &hash, TexturePtr tex_var)
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{
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// FIXME: Temporarily disabled because I don't know how to ensure that the frame saved here is
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// not the main frame. If it is, it'll be saved twice which will waste a lot of cycles.
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// At least disabled, the frame will still save, and if nothing else alters the hash, it
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// will pick up automatically from GetCachedTexture.
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/*if (!tex_var.isNull()) {
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QString cache_dir = ticket_->property("cache").toString();
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if (!cache_dir.isEmpty()) {
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TexturePtr texture = tex_var.value<TexturePtr>();
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FramePtr frame = Frame::Create();
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frame->set_video_params(texture->params());
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frame->allocate();
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render_ctx_->DownloadFromTexture(texture.get(), frame->data(), frame->linesize_pixels());
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FrameHashCache::SaveCacheFrame(cache_dir, hash, frame);
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qDebug() << "Saved mid-render frame to cache";
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}
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}*/
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}
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}
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