Implement default methods for plugin parameter editing and progress, and integrate plugin rendering into the build system.
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@@ -20,13 +20,15 @@
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//
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// Created by mikesolar on 25-10-19.
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//
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#define GL_PREAMBLE //QMutexLocker __l(&global_opengl_mutex);
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#include "pluginrenderer.h"
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#include "pluginSupport/OlivePluginInstance.h"
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void olive::plugin::PluginRenderer::Blit(QVariant shader, ShaderJob job,
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Texture *destination,
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VideoParams destination_params,
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void olive::plugin::PluginRenderer::Blit(QVariant shader,
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olive::AcceleratedJob &job,
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olive::Texture *destination,
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olive::VideoParams destination_params,
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bool clear_destination)
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{
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