renderer: always hash along edges

This commit is contained in:
itsmattkc
2021-09-19 23:11:20 -07:00
parent 67c7c71ca2
commit 7ba5dca4ab
30 changed files with 76 additions and 59 deletions
+1 -1
View File
@@ -91,7 +91,7 @@ bool RenderTask::Render(ColorManager* manager,
}
times[i] = r;
hashes[i] = RenderManager::instance()->Hash(viewer()->GetConnectedTextureOutput(), viewer()->GetValueHintForInput(ViewerOutput::kTextureInput, -1), video_params_, r);
hashes[i] = RenderManager::instance()->Hash(viewer()->GetConnectedTextureOutput(), viewer()->GetValueHintForInput(ViewerOutput::kTextureInput), video_params_, r);
}
// Filter out duplicates