renderer: always hash along edges

This commit is contained in:
itsmattkc
2021-09-19 23:11:20 -07:00
parent 67c7c71ca2
commit 7ba5dca4ab
30 changed files with 76 additions and 59 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ PreCacheTask::PreCacheTask(Footage *footage, int index, Sequence* sequence)
Node::CopyInputs(footage, footage_, false);
Node::ConnectEdge(footage_, NodeInput(viewer(), ViewerOutput::kTextureInput));
viewer()->SetValueHintForInput(ViewerOutput::kTextureInput, -1, {{NodeValue::kTexture}, -1, Track::Reference(Track::kVideo, index).ToString()});
viewer()->SetValueHintForInput(ViewerOutput::kTextureInput, {{NodeValue::kTexture}, -1, Track::Reference(Track::kVideo, index).ToString()});
SetTitle(tr("Pre-caching %1:%2").arg(footage_->filename(), QString::number(index)));
}