renderer: always hash along edges
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@@ -118,7 +118,7 @@ QByteArray RenderManager::Hash(const Node *n, const Node::ValueHint &output, con
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hasher.addData(reinterpret_cast<const char*>(&interlacing), sizeof(interlacing));
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if (n) {
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n->Hash(output, hasher, NodeTraverser::GenerateGlobals(params, time), params);
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Node::Hash(n, output, hasher, NodeTraverser::GenerateGlobals(params, time), params);
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}
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return hasher.result();
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