renderer: always hash along edges

This commit is contained in:
itsmattkc
2021-09-19 23:11:20 -07:00
parent 67c7c71ca2
commit 7ba5dca4ab
30 changed files with 76 additions and 59 deletions
+1 -1
View File
@@ -118,7 +118,7 @@ QByteArray RenderManager::Hash(const Node *n, const Node::ValueHint &output, con
hasher.addData(reinterpret_cast<const char*>(&interlacing), sizeof(interlacing));
if (n) {
n->Hash(output, hasher, NodeTraverser::GenerateGlobals(params, time), params);
Node::Hash(n, output, hasher, NodeTraverser::GenerateGlobals(params, time), params);
}
return hasher.result();