renderer: always hash along edges
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@@ -163,7 +163,7 @@ NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& inpu
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TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
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// Value will equal something from the connected node, follow it
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return GenerateTable(node->GetConnectedOutput(input), node->GetValueHintForInput(input, -1), adjusted_range);
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return GenerateTable(node->GetConnectedOutput(input), node->GetValueHintForInput(input), adjusted_range);
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} else {
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