renderer: always hash along edges

This commit is contained in:
itsmattkc
2021-09-19 23:11:20 -07:00
parent 67c7c71ca2
commit 7ba5dca4ab
30 changed files with 76 additions and 59 deletions
+1 -1
View File
@@ -163,7 +163,7 @@ NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& inpu
TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
// Value will equal something from the connected node, follow it
return GenerateTable(node->GetConnectedOutput(input), node->GetValueHintForInput(input, -1), adjusted_range);
return GenerateTable(node->GetConnectedOutput(input), node->GetValueHintForInput(input), adjusted_range);
} else {