renderer: always hash along edges
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@@ -42,7 +42,8 @@ public:
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual void Hash(const ValueHint& output, QCryptographicHash& hash, const NodeGlobals &globals, const VideoParams& video_params) const override;
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protected:
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virtual void Hash(QCryptographicHash& hash, const NodeGlobals &globals, const VideoParams& video_params) const override;
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};
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